Hey guys, Happy New Year!
There has been some progress on the x-ray model:
Womb model retopology (remade with slightly more detail + UV layouts)
Outer wall for the Womb including the 'kissy part' (aka uterus hole) created, so that when x-ray is enabled, it will follow the camera as a secondary outer layer, just like others on the procedural cylinder types made before
The remaining parts of the checklist is mostly rigging, but since it has taken a while to reach so far, I'm going to try and leave out some things if I can to get the models into the game port as soon as possible. One of the most time consuming things may be polishing the futa & femboy models, so I will leave those out until I can get just the 'female' into the game engine first.
The main thing that could cause issues later, is an un-optimized rig. So instead of having to go back and forth, most of the work should be done now to a 'universal rig' for all models, including any beast models.
Remaining on the Checklist (past list on Aug post):
[Modelling]
-Blending X-ray secondary start/finish + interior end wall
-Additional detail Labia extend, upscale clit (in-game customization)
-Gential hole enlargements & smooth inner entry wall cutoff (increased detail-high poly)
-Neck & collarbone to smooth surface blendshape (deepthroat bulging)
-Groin extra detail with rig
[Rigging]
- Uterus rig & scale controls for bulging
-remake spine curve + realign pivot Top Spline Ctrl
-top spline locked Y axis (NA)
-base pose fingers curved, set key attribute -100/0/100 fist/stretched
-remake finger ORNT Gimbal, volume controls middle segment 1 upscl when fist, volume controls knuckles
-additional controls pussy cheeks
-volume controls knuckles
-foot volume controls
-full volume control thigh
-full volume control elbow & knee double joint both faces for scale
I feel like I haven't seen much of my file for a while, but I know I usually have a tendency to lean toward getting things 100%, so a bit more of these points may not even be necessary. All the models are going to go through re-skinning, but the most time consuming area in rigging should be anything involving the spine spline, other bits should take 20m each unless something new is discovered while doing them.
I have 5 more days until it's back to work, but I've noticed my new place puts me more into 'work-mode'. Unfortunately it has been used more for cleaning & repairing this new place to settle down in, and also repairing my motorbike. I'll try not to get into detail about personal stuff, but I will say I've been happier and more comfortable. It feel like most of this IRL stuff is finally being put away in a box, giving way for me to work more freely on this project!
Here's to 2025, It's gonna be a wild one. Love you all and have a nice evening!