XaiJu
MegaBlueBall
MegaBlueBall

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New Version: MKM 0.7.7

DOWNLOAD LINKS:
* The change-log is at the bottom of this post (attached), I've also updated the google drive links because I forgot to set the proper download permissions, my bad!
-> ZIP (mega)
-> RAR (mega)
-> ZIP (google drive)
-> RAR (google drive)
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Hello again!

Just a quick and short update to wrap up this 1 month dev-cycle. It's good to aim for faster (if smaller) updates whenever possible, because it's a sign of things consistently improving for me and therefore raising my motivation back to where I like it to be!

The main feature of this update are the 4 new hazards. Like before, their respective ero scenes are quite weird and unusual, belonging mostly to the "Ryona" tag. But there's some thematic crossover in the ero scenes, with a sprinkle of TF, lesbian and more. The "smoke" one in particular (you'll know what I mean) might hint at a certain type of ero scenes that I may add more of, se let me know if you'd like to see more of that.

+ Added 4 new hazards:
-> Gold Pedestal. Located in the Gardens of Mausolea
-> Lust Smoke. Located in the Crystal Caves
-> Ear Bugger. Located in the first part of the High-Tech area.
-> Twin Mirror. Located in the mirrored version of the Hallways inside the castle
* As usual, they are also viewable in the gallery.

I've read all of the suggestions and ideas for hazards, and I'll be taking inspiration from many of them to create new perils for Maya.

Aside from that, this update has some small bugfixes and under-the-hood changes that aren't much worth mentioning. Still, as usual I appreciate all feedback and bug reports, so if you encounter any glitches or odd behavior please feel free to comment bellow.

Now it's right back to work for me, and this month I'll actually continue the stage and storyline development, progressing from where Maya opens the gate at the start of the Hill biome, and then advancing into the city and caverns.

Best Regards,
Mega

New Version: MKM 0.7.7

Comments

So Maya would become.... Kirby? :^) Nintendo's lawyers would be up in my ass at the speed of light LOL Jokes aside, there are a couple of scenes like this in the game: the 2nd animation of the batgirl, the robot force feeding... Now to answer your question, it's just that my preferences are heavily in favor of the heroine being prey, which results in me naturally making more of those kinds of scenes. With that said, I do occasionally appreciate the heroine being forced pred, and it just so happens that I'm designing a scene with this theme right now, so please do look forward to that ;-) Oh and as far as those scenes having actual gameplay implications, sadly not in this game, because I would have to make a huge rewrite of the game engine to even support that, and that would require an insane amount of time, and since I'm gearing towards completing the final version of the game sooner rather than later... yeah, maybe for a future project.

Mega Blue Ball

Yoooo, I'm kinda new here, I'm just gonna say that the amount of work and quality you put in this game is amazing and I'm planning on upgrading my membership later on to show my contribution to help out! just a few questions that I hope aren't too much to ask here, What is your opinion on soft... let's say "noms" where Maya is forced pred? and if you like it, any plans on adding more of those scenes? perhaps adding a mechanic where it doesn't necessarily end the run but instead a temporary condition and gameplay change? I'm just asking because those scenes are soooooo niceee.

yourMomma

Hello Mega, you are one of the best developers/artist I have seen in a long time. You work every month and every month you deliver an excellent product. As always outstanding update, keep it at this rate man! You are amazing!

Shiki Ryougi

Getting virus alerts on the RAR

Shalax

More mind control? Yes please!

Dirk Dagger


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