XaiJu
MegaBlueBall
MegaBlueBall

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New Version: MKM 0.7.6 (bugfix1)

DOWNLOAD LINKS (bugfix1):
* The change-log is at the bottom of this post (attached)
-> ZIP (mega)
-> RAR (mega)
-> ZIP (google drive)
-> RAR (google drive)
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bugfix1:
* fixed the tileset overlay of the new sewer section not working properly

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Hi there!

Things are getting better! This update includes 4 new "enemies" but they are a bit different, in more ways than one. They should be considered more as stage hazards than anything else, not too dissimilar from the spikes and pit-falls in the sense of being more of an stage obstacle to be navigated around. I want to add more of these types of dangers that can lead to new and unique ero scenes, and if you have ideas for these feel free to comment them!

Speaking of ero scenes, those 4 are all tagged as "Ryona", which is a tag that was frankly under represented in my game, so I want to do more of those. Admittedly, this tag tends to lean towards the "weird" side of things, but I think that by now you've aware that my game does contain some scenes that are quite bizarre, so it's still in line with that.

For locations and more details, please refer to the change-log, it's a text file attached at the bottom of this post.

Another neat feature is the teleportation screen rework. It now doubles as the whole map of the island, with all of the stages and locations mapped more or less where I always imagined them to be in relation to each other. This new UI offers a lot of good QoL in comparison to the old one with faster and more intuitive navigation, as well as better immersing players in the game's world.

Aside from that, I've added some new quirky accessories to Maya to allow a more "willing slut" gameplay style, and some needed bug-fixes and such.

If you've been encountering crashes while playing MKM, I'd really appreciate if you could send me the crash-log files and diagnostics that the Unity engine automatically generates during gameplay. Please compress all those files or folders and DM me them with a description of when/how the game crashed, and I'll do my best to investigate them to solve those bugs:

C:\Users\<username>\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\output_log.txt C:\Users\<username>\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\Player.log
C:\Users\<username>\AppData\Local\Temp\Mega Blue Ball\Mystic Knight Maya\Crashes\<each whole crash folder>

That's all for now. Things are improving greatly and it I'm once again gaining motivation and momentum. Hopefully this translates to getting back on track with the stage layout redesign and completing along the rest of the goals in the roadmap.

Best Regards,
Mega

New Version: MKM 0.7.6 (bugfix1)

Comments

Thanks for the bug reports! I'll fix those. Yeah I figured there would be some bugs relating to this new item. I'll have to balance it and think on a better implementation, specially when it comes to boss fights.

Mega Blue Ball

Yes I'll look into it. I've been meaning to go back to the whole lust mechanic and refine it further. I need to add the rest of the traits relating to fetishes, I want to add more message logs for when those effects trigger, etc, so I'll take the opportunity and look at that accessory as well.

Mega Blue Ball

A few bugs I've found so far. I just got stuck in the second forest map - I was crouch-attacking a lizard enemy and it pushed me into a one-block alcove. I couldn't get out. The Succubus Crest's HP drain causes nothing but problems. Making the Young Mother drop below half and become enraged while voring me broke the sequence and she just stood there in her idle state but still in the sex minigame forever until I escaped. I let her vore me a second time, and after she digested me and the bad end corner decorations appeared, she died.

goldenPiGames

Hey mega, request- could you add to the "hidden device" item, and passive that would trigger the exhibitionist/nympho passive debuffs a lot more frequently?

Serrion Avyr


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