Knismewitch new Release
Added 2019-05-01 18:41:34 +0000 UTC
Hi patrons!
Here's the next release of the demo-prototype we've working with these last 2 months.
Click here to download
Several changes in the game mechanics:
- Visible enemies, a new feature from Yina: no more spawn battles atm, only visible enemies, they touch you, u fight them!
- Added 4 types of enemies, all them require a good scene setup to work with yet. It's time to start on some good dialogs of the scene while the animation is playing.
- Ivies and Lamias have their first animations working already. They miss some details and might have several variations onwards.
- Alraune and Myconids have a placeholder image, I've got no time to work with them, sorry. They will be a new addition for June.
- Combat skills and in-battle special sceenes triggered by the enemies, first will remove vivian's shoes, then all her clothes. The third time they attempt to get the girls, a scene with those monsters will follow, showing the available animations. This system is ready to be enhanced in next releases and define different animations and variations depending on game logics and party member status, if yina is in the party, then double fun, if trudy is here too, ... total threesome!
- Several fixes in the original game, strings, translations, etc
- Skills, states, items and armors defined. Added several armor slots for jewelry and potential accessories with special "alluring" effects among the characters and enemies ... yummy. Open to add more slots, besides ancklets, toerings ...
- Addded more sprites, characters and npcs, vivian and yina's sideview battlers, monstergirl-battlers... there's much yet to do in this area for the next months.
- Several map modifications, and event fixes.
- Some more bonuses to find. Watch out for some pumpkin creature hidden in the map! and check often the Secret Pond (gallery zone) to see the unlocked scenes once you win a battle :D
- Added a merchant in the Secret Pond area, talk to Trudy. Careful, some items need to be fixed before being used.
- If you want to recover, go to the campsite and activate the campfire to take a rest. Yes, this will have a nice scene in next releases too ;)
Other broken stuff which will be fixed in next releases:
- Once vivian is naked, can't get dressed up again ... atm, yeah i know it ain't a problem ;) but we'll care on it next releases once we get the way to detect her armor status on equip/unequip stuff.
- Many missing animations, only first frame for battlers.
- Many dialogs, bugs, placeholders ... I still need to work on the UX, we'll get a good demo to play with sooner or later.
- Dialogs and text placeholders: some patrons are helping me with the fixes and adding some extra secret content. But once we've got some basic animations to display, I'll be able to dedicate some more time to write some scene for each animation.
- We're working to polish the main story, which will help to show a good intro, dialog and options.
I have no release date atm, although I think there will be a nice playable demo from August, so I can guess the first public release could be around from mid-summer towards the end.
Thanks to Yina, FaithFox, LitigationJackson, Xannix, Belzeboss, DarkMng and the other contibutors for helping me, I'm glad to see this project is taking shape month after month
Don't hesitate to send feedback! :D
