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jayakun
jayakun

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A tribute to Yina - Knismewitch RPG Game Prototype

Hi everyone

I’ve been trying along these last few days to write something but ‘till now I’ve not been able, apologies about the slight silence in the Discord server and patreon.Welcome to all new Patrons and a big thanks to all supporters of my project.I’m starting a new batch of requests and I’ve got some drafts already, far yet to be ready to animate, but will try my best these next days to get them done and start framing. I’ve got many stuff to do, honestly. I’m proud and happy I’ve seen the project has been growing up and I’m dedicating along the day all the time I can from the 4 hs, plus the extra weekend marathons.

I’ve got a sad new

Some of you might know already through Discord, one of the team leaders of Vivian’s RPG project Knismewitch has announced she’s not able to continue supporting the game production.Honestly, for me, more than support, she has been one of the main (if not the main) pillars of the project, as she invested much time and effort to make it a reality, although I was unfortunately unable to back her along the first weeks of January, she got to manage several tasks anyway:

That’s why I feel this duty and I’ve decided to make her a tribute in this game.

Big thanks Yina
we'll wait for your return, dear. Hugs.


The project status

At this point, the only goal I see in the horizon is to achieve a decent demo/prototype for the game, mostly to validate with the community. After that, what comes next, depends of the feedback.I’m open to you all, willing to contribute, to find the best release options for everyone.

Really, I’ll appreciate your feedback on it with my effort to combine my artskills with some interactive rpg story.

I know many of you have much expectation on it, but will need help and perhaps at some point, and depending of its evolution, move it to a common workspace so some content creators can dedicate some time to it and make it bigger (other open platform, patreon group page, etc), if the chance is given.

In the overall I'll try to make this project simple, in it's deployment and plot, in the character development, and focus in other aspects such exploration and unlocking stuff.

A simple quest manager to provide some infos of what to do, and then focus on my skill, trying to provide animated scenes with battlers, or special events along the game.


These are the actual game features:


Releases



Remarks, disclaimers, etc.


If you've read all this, thanks, friend :D

don't hesitate to discuss it and provide your opinion and suggestions in Discord

JayaKun

A tribute to Yina - Knismewitch RPG Game Prototype

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