It really took a while this time, but today I can finally present to you the fully completed Version of the Dwemer Oven!
It incorporates the reworked mechanics from the roaster, which should prevent coloring issues and works with all custom races and hairstyles.
And of course, it inherits the legacy of the Hanger and comes with multiple animation sets.
The Option Menus are more extensive then with any previous Device, but it should be mostly self explanatory.
To get to the truly Interesting part. put some food on the tray, use the "Call Cook" function, and when he has arrived and donned his chef hat, Enter the "Food Preparation Mode". From there you can Start experimenting.
(when the player character enters as cook, you need to aim at the oven or the Food to bring up the interaction menu, it wont register simple button presses here).
A very small point of regret: Someone on my Discord offered to provide some suiting soundfiles, but I haven't heard back from them since. I´ve put in an AI generated placeholder sound for now, but that sounds fairly atrocious, so you can disable it in the MCM if you like. Will upload a new version when the final sound file arrives.
This Version also includes a small Update for the Hanger, namely a Reinitialize/Reposition function.
As some of you probably have already figured out, the Device doesn't function properly if you move them around with an ingame positioning mod like Jaxtons for example.
This new Function can be used AFTER you moved the device to also bring the invisible helper objects in position which are required for the Device to function properly. Might be useful if you want to place the Thing high up on a wall for example.
Download
Pama's Deadly Furnitures Version 3.1.1 (For SE and AE)
Installation
Install with Vortex or MO2
remove previous Version
run FNIS/Nemesis/Pandora
start New game (please)
I did a good amount of testing and ironed out all obvious issues, but if you still encounter a Bug, the Best way to report them and get Help is, as always, the Discord Server.
What Next?
There have been a lot of reports about rather Glaring issues with the Solitude Events recently. Stuff which I really want to address before doing Anything Else, so I´ll reserve the next week for that.
Lineup for the next poll is (mostly) decided and will get published somewhere during that time.
Aaaand I think that should cover Everything. Sorry again for taking so long with this thing.
It clocks in at about 2000 lines of code and has a rather complicated 3D model and animation set, so there was a lot of stuff to get hung up on. Next poll will likely be heavy on the script/quest side of things in order to prevent me getting demotivated by the need to fight with Blender first.
But Regardless, I need to thank you once more for your Unwavering support and patience. Difficult Devices like this one would not be possible without the motivation and security you give me.
See you soon with the next poll :)
Berserker
2024-11-09 23:20:45 +0000 UTCDaniel Turner
2024-11-07 15:23:45 +0000 UTC