XaiJu
Pamatronic
Pamatronic

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Finished version of the Gallows.

I know, I know. Im a bit late on this again. Sorry.
Got a bit carried away with the escape minigame. 

As suggested by one of you, I added a slider to the MCM which allows you to select a death expression. Said expression will now also be properly re-applied after a gameload or cell-refresh.
Another addition is the option to release/rescue waiting or hanging NPC´s

MCM options for Deathcam and dance durations now work properly. Alternatively, you can also make the struggle duration depending on the players health.

AAAND, most importantly, the escape minigame. It should be pretty straightforward, but here´s a quick overview regardless:

When standing on the log/chair, select "kick the log and try to break the Rope". The minigame will now start.
start smashing the spacebar as prompted. (shift can be used as well).
you will get some notifications about your relative escape progress.

By default, it should be reasonably possible to escape (if you use both hands at least).
You can adjust the chocking damage/sec in the MCM if you think its to easy/hard.

Base Difficulty also scales with players max health, so it shouldn't become too easy for lategame characters. Any form of feedback here would be very welcome.

And at last, I implemented a nonLethal option. It corresponds to the general lethality setting in the MCM.
If set to nonlethal, your character will just pass out when HP is depleted,, and drop to the Ground after a while. duration here corresponds to the deathcam setting.

Installation:
Again, this update will require a new save  to properly work.

Have Fun!

Finished version of the Gallows. Finished version of the Gallows. Finished version of the Gallows. Finished version of the Gallows. Finished version of the Gallows.

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