Status update and and a small question on a stylistic option
Added 2020-10-05 19:02:08 +0000 UTCI found a reliable way to monitor the Guillotine´s Blade position. rather than having a switch-able script variable. i now look for the the actual coordinates of the Blade´s 3d-mesh itself. this way you can always tell whether its up/down/animating and can therefore avoid visual oddities where its in the wrong position.
probably more interesting to you: I fixed the problem with the upfacing animation interrupting when used in any other way than PC-1st person.
this leads to a question: is the MC toggle which will always toggle the animation-type for ALL Guillotines in existence at the same time actually a good idea,
or, would it be better to have two separate furnitures, each with their own animation. this way you could have both animations played at the same time.
choice is yours