New Custom Animations!
Added 2020-09-16 19:37:36 +0000 UTCThe other Day I was once more looking for a way to convert animations from FO4 to skyrim, because i wanted to try out the Bad Ends animation pack, but don't have a copy of FO4.
And while I was once more reaffirmed, that this is indeed impossible, i found something even better: A tool for Blender, which lets you export animations into skyrims .hkx format.
Conveniently, i already have a few years of experience with Blender, so i could start making a new custom animation right of the Bat. I started with my own Up-facing Guillotine animation. And this one actually fits the furniture.
This opens up a myriad of new possibilities and will hopefully result in some full 2-actor scenes for some of the devices, as well as additions to the beatUp module and some alternatives for the older devices.
Comments
Everything is fine on my end, thank you for asking :) the payments for September were skipped. I explained the reasoning behind this in a previous post.
Pamatronic
2020-10-05 18:47:32 +0000 UTCich habe aufgepasst, dass in diesem Monate noch keine Zahlung passiert. Brauchen Sie eine Pause? ich hoffe alles gut bei Ihnen. BTW haben wir neue Neuigkeiten (wie wayrest)?
Himmel Fruest
2020-10-01 14:40:40 +0000 UTCIn fact, i do. IΒ΄ve actually spent quite a bit of though on the general outline: It would likely be an isolated single place, a small Bastion/Prison somewhere at lake Honrich or lake Ilinalta. having prisoners escorted to a variety of devices in an open Yard. Maybe with an attached quest which allows to capture defeated bandits and the likes to be added to the prisoner-pool for a bit of monetary compensation and giving the player the ability to pay a little sum to decide their execution method. this is something i absolutely want to make a some point, but as we all know, large projects like this have a high mental barrier to overcome to actually start it. And there are some water based- execution methods i wanted to get going first.
Pamatronic
2020-09-30 10:43:02 +0000 UTCDanath23 .
2020-09-29 20:07:30 +0000 UTC