Pre-Release of the Revised Guillotine
Added 2020-08-30 19:15:21 +0000 UTCAs promised, heres the new, remade from scratch version of the guillotine.
-Its now free of any duplicate actors and associated errors,
-the long countdown after activating the Handle is gone, the Blade will now drop instantly.
-returned to the modular design which i used for the Garotte and the Gallow, meaning no more aliases are involved. this is propably not that important for you, but will be interesting for other modders.
-this also means that you can now place multiple of them and they will work when used simultaneously.
Slight warning: The planned alternative up-facing animation isn't quite working yet. the MCM has the according toggle included (for the technically interested), but it wont work properly. I'm looking for a fix.
Also, you will need this papyrus extender to be installed (its a esp-free modders utility, so it wont affect your games stability or performance)
LE: https://www.nexusmods.com/skyrim/mods/95017?tab=files
SE: https://www.nexusmods.com/skyrimspecialedition/mods/22854?tab=files
The Wayrest will hopefully be ready next week, until then, have fun :)
Comments
The problems are mainly caused by shifting the actor to the new offset of the alt-animation. the actor will be airborne for a splitsecond and the game will force the falling animation on it, which will return to the default idle after the actor has landed. being 1st-person deactivates the players body and the falling-animation and will therefore circumvent the problem, but forcing the player into 1st-person upon entering isn't really an elegant solution. And it wont work on NPC´s (duh). so i´ll have to come up with something else
Pamatronic
2020-09-07 19:59:17 +0000 UTCthe face up alternate animation actually works if you enter in 1st person
z3r0
2020-09-07 16:06:21 +0000 UTCawesome! thank you for your hard work!
z3r0
2020-08-30 23:14:15 +0000 UTC