Remember when i was talking about this potential fix for the Guillotine?
That it would theoretically be possible to write s SKSE plugin to access the native decapitate function Directly?
This would eliminate the need for the entire Dupe-procedure and would therefore eliminate all current sources for errors. And it would also enable all sorts of other decapitations, including the old Wayrest Guillotine, and even something during an SL Scene.
By some cosmic coincidence, I did some random Browsing on nexus yesterday and Found exactly that. An SKSE-utility plugin that contains this function.
so I placed the Wayrest Guillotine and wrote a small testscript. And i was absolutely delighted that it works exactly as i had hoped.
Kinda makes the last 1,5 months i spend on the current variant obsolete though -.-
Pamatronic
2020-08-09 12:43:04 +0000 UTCPamatronic
2020-08-09 12:37:06 +0000 UTC