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aephrosi
aephrosi

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April 9, 2018

Holy shit, actual objectives!  This week was spent getting the quest tracking functional. It was not as clear as the dialogue system instructions made it seem, so I spent a bunch of time slogging through *really* old demo scenes and smashing my face against the keyboard trying to parse through the code, but it works now! 

I've been spending a bunch of time (for months) thinking about the various quests I want to have and how to implement them.  Of course I want to have a good story.  I've always heard that "Spec Ops: The Line" has a really good story, and it was recently free in a humble bundle or something, so I grabbed that and gave it a play through.  It was fairly short and felt blindingly linear.  Overall though, comparatively I think what I have planned will be pretty good.  Unless there's a huge spike in Patrons though, Vizier's Shame probably won't have voice acting.  I think that was probably one of the stronger points of "Spec Ops."

April 9, 2018

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