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aephrosi
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Happy New Year!

Happy New Year folks.  

The last two weeks have been fairly intense.  Outside of holiday stuff, I think I have the new procedural materials from Substance Designer fully integrated into the project.

Making changes to the color and textures on the character now requires the material to "rebuild" the textures, which can take a moment after the change.  This isn't ideal, but it's also not a huge deal.

To help make the change a bit more worthwhile, I've added freckles.  These are available for the body and the face separately. 

Of course the procedural material also allows for fluids to look pretty good as well.

Not much more beyond that.  Getting the procedural materials to be integrated was much more complicated that I had expected.  Also optimizing the performance to acceptable levels took a fair amount of tweaking.  I'm still pretty excited about them, as there's so much it can do.

Happy New Year!

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