This week has been focused mostly on the . . .fluids. The above image is painting onto the character. This means that the . . .fluids can be added to the character and say there without having to create new objects and attach them to the character. By painting on a texture . . .fluid performance doesn't have a significant impact.
Of course the . . .fluids above are pretty rough. I'm working on a Substance in Substance Designer that will allow for much smoother . . .fluids.
