Updated the UI for the hair. It has all the options currently available including color, elasticity, waviness, etc. The "Shape" page took a bit of time as it's all generated by the scripts. I had quite a bit of trouble wrapping my head around Unity's RectTransform settings availalbe through scripting. The RectTransform is what controls the size and location of UI objects. It's not very straightforward.
I don't expect to add more options to the hair shapes at this point, but if I do need to, I won't have to rework the interface.
Next I need to get the body manipulation sorted out and get the saving to work with the new hair. I want to be able to save out files for the hair, body and face individually so that people can share their creations. That's also how I plan on implementing the presets.
Once I can save the parts out, I'd like to release a build with just the character creation. Then people can play with it and save their character's appearance before I actually go through and integrate all this work with the overall game.