XaiJu
BondageProjects
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20 players per room

For the month of March release, I’ll like to test a big change for online chat rooms: moving the limit of players per room to 20. In regular rooms, there would be a button to jump from seeing characters 1 to 10 to seeing 11 to 20. In map rooms, you could see all 20 players at the same time if they are close enough on the map.

Do you like the idea? Is 20 too much or not enough? Please let me know in the comments, thanks!

Comments

I'm not sure what would be best here. I'll think about it.

Bondage Projects

True, but there's also the fact that some people just decide to stop moving and AFK, or it's impossible to get inside of some mazes because someone's just standing in front of the starting door. That, or an option to force the arrow keys to not automatically activate the chat box so one doesn't have to click off of it every time they move.

Kaira Silvermist

Maybe a player count could be fun yes, I'll think about it. Thanks!

Bondage Projects

Im not asking to show the people you cannot see I am saying create a way to see the list of people in the room at that time. Ex: when you choose a room to go into it tells you how many are in the room out of 10. Well if you go into a map room there is no way of knowing when anyone is leaving. As you navigate through the map room its comforting to know that 8 out of 10 are still in the room with the chance of finding them opposed to everyone leaving unknown to you and you end up endlessly searching an empty map. That is not fun...

For a good time

On a technical standpoint, both rooms are the same thing, it's only a different way of viewing them, so having different limits would not work great sadly.

Bondage Projects

I don’t know from a technical standpoint, but I would treat Hybrid Rooms as a normal room, my reasoning: Map only rooms – usually got maps designed in a way that you need to move and meet people first (got traps/RP elements), meaning you can’t see/speak to all at the same time unless everyone is close by which is the entire point of map only rooms. Those rooms usually use all features of the maps. Hybrid rooms – feels more like an add-on to a normal room, they allow everyone to see and interact regardless of where they are on the map meaning features like field of view/hearing are mostly redundant and those rooms do not feel 10 player limits as bad as map only rooms. Increase of player cap in map only rooms are a welcoming addition (if that goes ahead) mainly due to those features of map only rooms where you are trying to find people to interact with as you do not have an alternative, and as those maps are often quite big/complex with the current player limit even at max capacity (10) they feel very empty. Again don’t know from technical and/or server standpoint how difficult it would be to implement or what impact on the performance of the server it would have.

SaiZaro

I didn't know about that overlap, please submit you bugs on Discord when you find some. I'm not sure I want to show the people that you cannot see, it kinds of break the mystery. Stability is a never ending quest, the more stuff everyone adds, the more we'll need to work on it. Empty rooms should be less frequent if we increase the maximum. Thanks you two!

Bondage Projects

I partly agree. "Too soon" shouldn't be a problem, since it should just be number to change and add some buttons to change the viewport in the room (didn't read the code though). The suggestion of "how many players are still in this room" on the other hand is exactly what I'm missing in these rooms, too. Running through a maze to find players who already left ist very frustrating...

Alex

Adding extra people to a room could be good but you are pushing that too soon. You have other issues to address before adding something like more people. One issue is the cursor arrows you click to move your character if a person in the room falls in the line of those cursor arrows you end up clicking on the person and it disrupts your motion. Kind of a nuisance. Also there should be a way to be able to see what people are still in the map room once you are in it. So a head count so to speak. If you go into a map room to see all the people that are in there and if everyone leaves and you are unaware of that fact it sort of takes the fun out of it. Not to forget what others have said about stability issues. It makes sense to take care of all sorts of issues first getting the rooms to work smoothly with what you have before pushing forward adding such a big step as adding more people to the room.

For a good time

I'm not sure what could be best here. Some dungeon makers do create 1 tile wide corridors on purpose to add a "puzzle" element for players.

Bondage Projects

A way to "Walk through" players in map rooms could be benificial, considering that if you're doing like a maze-style map, and you get stuck in an area, and like 2 or 3 people make a line and AFK, someone on extreme is stuck in there. A way to kinda push past would go a long way.

Kaira Silvermist

Having different limits could not work since there are hybrid rooms.

Bondage Projects

Thanks a lot!

Bondage Projects

Thanks!

Bondage Projects

Yeah, some items are already tough to run on tablets, that could be another project to make them more mobile friendly.

Bondage Projects

That's true, if it makes the game lag or freeze Ill revert it. Maybe another interface could be done for regular rooms, we'll see how it goes.

Bondage Projects

Of course people could still do small rooms if they want, the limit will be optional. I don't want to go beyond 20 to start with, to make sure we don't lag the server.

Bondage Projects

Absolutely!

Bondage Projects

That is a good size to start

Cm382714

Thanks! We need to do it step by step and make sure 20 doesn't lag the server first :)

Bondage Projects

maybe 30 will be better but a 20 Player Test will be nice^^

Maxanas

wow verry nice.

Maxanas

personally I would treat map and normal rooms differently 10 feels like fine for a normal room (maybe increase to 15 but it would be mainly used within afk rooms more than anything I feel) where as map rooms 20 I would say is a minimum, some RP maps I been to did not work very well because of 10 players limit and if there are like 3 or more "sides" within the map then even 20 is not enough.

SaiZaro

Yess

zztophatzztophat

I don't know it's a really good idea. There are already some difficulties with performances and i have friends who have already some difficulties to play on their tablet or smartphone. i'm afraid that this kind of features will make them leave the game.

Iwolf

It sounds good, especially as map rooms can often feel empty, though I have a few things I'm a bit wary of: 1) There's already performance challenges which are causing disconnects, particularly in map rooms. Is the plan to expand the resources available, do some optimisation work, or is the expectation that the current server will manage and the new load will be small? 2) Will there be a method to rearrange players in a room, even if only clientside, which don't require room admin? I can anticipate that trying to talk with someone on the 2nd page if you're on the first could quickly be unwieldy, especially if you're trying to react to what they're doing. Would definitely like more players in some rooms, just want to be cautious that it doesn't make the game too unstable.

Song

For map rooms: not enough, the reasoning being that with 40x40 maps, and 8x8 hearing limit zones, we get 25 distinct roomlets per map, even without any walls, just by the hearing limit, so more than 20 could still work. For normal rooms: Possibly too many people at one time; meaningful interaction may be difficult, BUT the option to limit room size exists, so it should be manageable. More importantly: will this have a negative impact on performance?

Kalimir

True

WonderCate

Why not, considering map rooms look very empty most of the times

Tarram1010


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