This week's updates
I was mainly involved in data organization.
I would like to do various reworks while creating the rest of Yagabi's motions.
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We also post production status on discord and X(twitter).
[discord]
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[file difference ver download [zip]]
[Character high quality file] (Required if you want to set the option to 4k)
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Fox animation added
Combo challenge mode redesign
Alcott Rework
Serena added; graphics will be updated
I want to increase the number of stages a little bit
VS-NET UI creation Network battle itself is possible
Smart combo readjustment
Arcade mode under construction
Caligula added
・All characters
Combo time - so that it does not decrease during throws or 2-bar techniques; while stopped, bar-related processing due to the passage of time will also be stopped
VS-NET Fixed an issue where people remained behind after an online match
・Tae
Throw [top] Hitstun32>--
・Tina
Air throw X-Knockback60>5 Behavior change
3B Fixed a bug where you would be hit while returning from knockdown
・Stina
Command list video addition
F4A/B/C Bow and arrow angle change timing 2>3F You can now fire immediately with release input
・Specifications and defects that will be fixed soon
If you change the character resolution, Serena's size will change. Her character image is temporarily used from the old game, so it will be corrected during design refinement.
She does not receive FS relay correction in Dash FS, so the correction will be applied in the same way as Normal, so high firepower combos will be reduced.
Controller setting UI discrepancy issue: The graphics side is up to date, but the program side is not yet compatible, so we have to temporarily replace the data every time. If it's out of alignment, it's because I forgot to replace it, so please report it and I'll fix it right away.
When changing characters with quick select, it will now be reflected on the confirmation key as well.
Sub-announcement: One pattern combo time will be displayed in negative form
Sub-announcement [DOGGE] sub-announcement keeps appearing on Stina
Training mode: Individual setting of unique bar
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.