This week's updates
I was mainly involved in data organization.
I would like to do various reworks while creating the rest of Yagabi's motions.
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We also post production status on discord and X(twitter).
[discord]
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[file difference ver download [zip]]
[Character high quality file] (Required if you want to set the option to 4k)
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Fox animation added
Alcott 3D creation currently creating new weapons and female characters
Combo challenge mode redesign
Smart combo readjustment
Arcade mode under construction
Serena added; graphics will be updated
I want to increase the number of stages a little bit
VS-NET UI creation, network battle itself is possible
Caligula added
・All characters
Training [Combo Recipe] Corrected the situation where the command list was not displayed properly with the Hold action. Corrected the situation where it was displayed twice due to simultaneous pressing. Blank fields were no longer displayed.
Fixed a bug where attack hitbo disappeared when derived via TA FC
・sisca
236B2C/236C2C Tightly Repetitive
236BD/236CD Wall Bounce deleted
・Qdora
Color: Compatible with all effect colors. Basically the same colors, but some colors are unique.
・Tina
Delete glasses I was thinking of doing a glasses difference test, but it seemed a bit difficult.
Command list Thumbnail/video reshoot
Compatible with combo recipes
・Stina
I tried to express individuality without using Bar, but it was difficult to express the merits of flight status, which is unique, so I added a unique Bar.
Made it stronger when flying, allowing it to fly freely in the sky when it was first created.
[DOGGE]'s sub-announcement keeps appearing and the inability to set the unique bar individually in training mode will be adjusted at a later date.
This time, we checked all operations and redesigned them, but there may be some omissions.
We will correct them as soon as we find them, but please report any that are too strong.
Unique Bar Cute Bar added
Delete glasses I was thinking of doing a glasses difference test, but it seemed a bit difficult.
Command list temporary creation
During flight X-Move36>55
Retreat Lateral movement -13>-8
Forward, slow initial speed
Dash: transition to flight state when finished
High jump Jump transition 12>3F Bar1/4 consumption
Double Jump Upward movement 81>100 Bar1/16 consumption
Air Dash performance change
Flight 22 revival
A Active7>4F
CloseB X-Knockback9>20 Upper blowback 68>50
C overhead>high Active9>6F Hitstun18>14F hitbo reduction
D [Bow and Arrow] Performance change
6A Hitstun38>22F
6C Performance change
2C Performance change
2D performance change
JC Increased fall resistance
JC[land] low>high
214B Cute Bar rises (214C not rising will be resolved by implementing a new program)
236C Performance change
Throwing behavior change
Flight Overall changes See command list for details
Flight 236D floor bound
・Specifications and defects that will be fixed soon
If you change the character resolution, Serena's size will change. Her character image is temporarily used from the old game, so it will be corrected during design refinement.
She does not receive FS relay correction in Dash FS, so the correction will be applied in the same way as Normal, so high firepower combos will be reduced.
Controller setting UI discrepancy issue: The graphics side is up to date, but the program side is not yet compatible, so we have to temporarily replace the data every time. If it's out of alignment, it's because I forgot to replace it, so please report it and I'll fix it right away.
When changing characters with quick select, it will also be reflected on the confirmation key.
Sub-announcement: One pattern combo time will be displayed in negative form
Sub-announcement [DOGGE] sub-announcement keeps appearing on Stina
Training mode: Individual setting of unique bar
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.
Elias Waranoi
2024-05-06 07:43:33 +0000 UTC