Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・All characters
Command list TIPS explanations have been subdivided and some videos have been added.
Hit icon: Now displayed in front of the hit effect
VS-NET [Results] Layout correction Added RATE increase/decrease UI
VS-NET [Lobby] Fixed a bug where no matter which option you selected, you were connected to the Japanese server
Save data: Reset network parameters (player name, chat text, and battle results will probably remain)
Fixed a bug where combo time was getting longer
Floor Bound: Fixed a bug where the burst failure flag was cleared the moment the floor bounced.
Dash [FS] All character settings completed
Air Dash [FS] All character settings completed (Kitsune is not possible)
・Main
FarB Start rate37>22%
2D motion change
・sisca
FarB Hitstun14>16F
D Startup20>16F
2D motion change
236A Hold added
・cecil
FarB Hitstun20>18F
2D [Swagger] The bar collection rate was high, so the amount was the same as usual.
・Kitsune
Since 28A support has been completed in the program, the original performance can be set.
FC Simple input now possible
Simple input [28] Fixed a bug where jump was prioritized under certain conditions
KitsuneBar temporary addition
D KitsuneBar rises
6A Jump cancel added
6A [Ground] Top blowout 115>130 Hitstun24>29F
6D KitsuneBar rise
28A[1HIT] Bullet strength Lv1>2 Repetitive
28A[1HIT/Ground] Wall Bounce
28A[1HIT/Start] Hit Stop6>15F
28A [bullet] X-Knockback30>80
28A [Hold/Bullet] Upward blow-off enhancement Power reduction Attack Lv3>4
28C for lock technique
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.