XaiJu
eslaf
eslaf

patreon


3/13/2024

Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7

E's Laf++-----------------------------------------------------------------

[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

[Sisca OST under construction]

[Tina OST under construction]

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

■Game Update Points

・Future plans (the one above has priority)

Kitsune animation added

I want to increase the number of stages just a little

One-button Special Move to be implemented sequentially

Smart combo readjustment

2 Bar adjustment plan

Alcott 3D creation currently creating new weapons and female characters

Arcade mode under construction

Serena added; graphics will be updated

Command list: Creating explanations, videos, and thumbnails

VS-NET UI creation

First generation mook book, I want to make it as much as possible & I have confirmed how to make it and the actual product, all that's left is time

Creating an explanation video

Add Caligula Add a temporary character with the same graphics as [E's Laf]



・All characters

Ground Dash and Air Dash FS support is only available on Main and sisca.

Not much progress has been made this week with fixing Kitsune bugs and creating new UI specifications.

Thank you very much for the questionnaire!

I still have a lot of work to do, so I haven't been able to respond to that question yet, but thank you for your very valuable opinion.

Multi-stage techniques: I checked it in the past, but I checked it again and readjusted the ones with abnormally high bar recovery.

Tina OST added

2D Bar recovery rate increased

Dash [FS] Jump derivative addition Minor status tweaks (The attack after the dash has an FSStart rate, but the issue of not having relay correction will be fixed soon)

Air Dash Cancel timing 8>4F

Air Dash[FS] Design adjustment


・Main

JC [Ground] Hitstun14>11F

236B Acceleration increase (overall travel amount remains the same)



・cecil

We have adjusted the special move that was making it easier to combo from canceling from 2D to be easier to use this time.

Forward: The bar increase rate was the same as dash, but now it is the middle value between forward and dash.

D[2HIT/Ground] Hitstun17>20F

2D [Hit] Jump cancelable X-Knockback0>-15

2D [Swagger] Extension possible Bar collection rate set to normal

JD floor bound

6D [Aerial] X-Knockback200>40

6DA On HitPushback rate 50%

6DA [Aerial 1-4 HIT] Upward blowback 30>20 Hit Stop2>4F Attack hitbo gradually spreads upward

236B [Aerial] X-Knockback110>30 Hitstun19>22F



・Stina

236B Bullet limit



・Kitsune

Bar recovery rate increased. Increased because the combo was short, bar raising action was small, and bar recovery was low.

Damage hitbo: Damage hitbo no longer appears on the back side when in normal mode (partially unsupported)

FarB [Aerial] Pushback0

C [Aerial] Floor bound Pushback 0

C[FS] Screen Freeze timing 8>6F

6C Reduce front leg damage hitbo

6D Reduced front leg damage hitbo

2B Damage hitbo added to sheath

JC[CH/Ground] X-Knockback5>45 Hitstun4F increase Pushback50%

JC [CH/Aerial] Floor bounce

JD[CH/1HIT] Fixed a bug where the bounce was extremely high

JD[CH/2HIT] Floor bound

46A Increased stance time Added prediction line

46A [Drawing sword] Expand collision hitbo upwards

46B Increased stance time Added prediction line

46C Prediction line added Active10>6F Top blowout 70>80

28A[Hold/Bullet] Fixed a bug where attack hitbo continues to remain during Clash No longer hits when knocked down

214D Fixed the problem of warping into the air

236D Temporary addition. Performances etc. will be added one after another. For checking the effect of adding techniques during battles

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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

3/13/2024

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