Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Kitsune animation added
I want to increase the number of stages just a little
One-button Special Move to be implemented sequentially
Smart combo readjustment
2 Bar adjustment plan
Alcott 3D creation currently creating new weapons and female characters
Arcade mode under construction
Serena added; graphics will be updated
Command list: Creating explanations, videos, and thumbnails
VS-NET UI creation
First generation mook book, I want to make it as much as possible & I have confirmed how to make it and the actual product, all that's left is time
Creating an explanation video
Add Caligula Add a temporary character with the same graphics as [E's Laf]
・All characters
Bullet Clash Fixed a bug where bullets would disappear unilaterally under certain conditions
Fixed a bug where the top and bottom were upside down when assigning RX to key config operation
Block Fixed a bug where damage processing was inherited when blocking
・Main
236A [Hold/Bullet] Bullet strength Lv1>2
・Qdora
2B Timing to enter Low Profile state 1>3F
・cecil
C [Aerial] Hitstun24>20F
・Kitsune
2A attack hitbo reduction
C[FS] Screen Freeze timing 5>8F
2C[FS] Screen Freeze timing 6>9F
JD Damage 1364>1650 Start rate34>43% Startup15>21F Attack level 3>5
46A Same damage as 1-2F standing on hitbo
46B 1-2F Same damage as crouching to hitbo
46C X-Knockback120>140 Upward blowback 60>80
28A Same damage as standing before startup.Changes to Hold version when bullet is cut off FS>QS
・Tina
Command list: Updated technique names, etc.
JD [Maximum Lv] Unable to block>high
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.