Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Kitsune animation added
I want to increase the number of stages just a little
One-button Special Move to be implemented sequentially
Smart combo readjustment
2 Bar adjustment plan
Alcott 3D creation currently creating new weapons and female characters
Arcade mode under construction
Serena added; graphics will be updated
Command list: Creating explanations, videos, and thumbnails
VS-NET UI creation
First generation mook book, I want to make it as much as possible & I have confirmed how to make it and the actual product, all that's left is time
Creating an explanation video
Add Caligula Add a temporary character with the same graphics as [E's Laf]
・All characters
Intrusion effect added
Game loading: Interrupt when matching even during loading time
Border stage: If Tae is not present, there is a 10% chance that he will appear in the background.
Air throw [grab] speed limit setting
・Main
Previously, 236B's damage adjustment was made to intentionally make the damage higher since it could not be extended.
From this time on, it has excellent confirmation and execution, and it is possible to re-trap flames, so the conditions were better than other corner combos, so we nerfed it.
6C [Ground/Strike] Damage 864>1170 Combo rate 96>98%
JD Fixed a bug where the movement speed limit was off
236A Fixed a bug where it was a Strike attribute.
236B Damage reduction
・Qdora
236D Fixed a bug where the display position of some effects was shifted.The background on the foreground now disappears.
・Tina
One button command implementation
C/6C/B/6B Change to Strike attribute Pushback reduced
D Expand hitbo after hit to make it easier to hit 3
4A Changed to high except for the first hit Changed to opponent position search Chip Damage reduced to 2/3 Hit interval adjustment
6D Increased number of hits
JA Change to Strike attribute
JA [Aerial] Hitstun26>18F
JB Change to Strike attribute
JB[Aerial]/J6B[Aerial] Hitstun18>24F
J2B Upward movement 40>45 Start rate27>19% Changed to overhead immediately after injection
J3B Start rate27>19% Changed to overhead immediately after injection
J6C[Explosion] Hitstun14>22F
236A Performance changed to be able to shoot left and right
236B Overall Recovery34>44F high>low
236A/236B Now hits on the ground
236C Delete Block collision hitbo
214A/214B While recovering Cute Bar, the rate of increase in action bar decreases when the stomach becomes full.
214C Invincible deletion Whole Recovery47>38F
J236A Temporary addition
・Kitsune
Damage increased by approximately 22%
Combo start 50% knockdown
46A/46B Effect added - Clash state will occur when established
46A/46B [Fighting] Can now be derived from other attacks while in stance
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.