XaiJu
eslaf
eslaf

patreon


1/18/2024

Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7

E's Laf++-----------------------------------------------------------------

[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

[Sisca OST under construction]

[Tina OST under construction]

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

■Game Update Points

・Future plans (the one above has priority)

Kitsune animation added

I want to increase the number of stages just a little

One-button Special Move to be implemented sequentially

Smart combo readjustment

2 Bar adjustment plan

Alcott 3D creation currently creating new weapons and female characters

Arcade mode under construction

Serena added; graphics will be updated

Command list: Creating explanations, videos, and thumbnails

VS-NET UI creation

First generation mook book, I want to make it as much as possible & I have confirmed how to make it and the actual product, all that's left is time

Creating an explanation video

Add Caligula Add a temporary character with the same graphics as [E's Laf]



・All characters

Air Dash Overall Recovery20>15F Changed air acceleration behavior

Air Dash [Climbing] Altitude limit 700>800 Derivable timing-->8F

Air normal speed limit 70>60


・Main

2C[flame] Combo timer increase

JC [Sword] Reduce the downward direction of the attack hitbo in the second half

JD Wall bounce even in the center

JD [Aerial CH] Hit Stop6F increase X-Knockback150>250

JD [Aerial CHWall Bounce] X-Knockback35>45

236B[flame] Extension possible Reduce collision hitbo Pushback190>71 X-Knockback20>90 Upward blowback

214B[flame] Performance change


・sisca

One button command implementation


・cecil

2C Fixed a bug where you turned around midway


・Qdora

J236D [FS] Fixed a bug where his air throw would not become a combo throw after being hit so that the attack would not hit during the production.


・Tina

Due to the large amount of planned updates, updates will be made little by little.

Dash Dashslide6>16F

Air Dash Fixed a bug where there was no damage hitbo

6C/6D/3B/2C/3C Changed to QS

C Wall Bounce Delete

C[CH]/6C[CH] Extension52>21F

D/6D[Block] Aerial Block possible Chip Damage increase Hit Stop0>10F

6A Hitstun19>24F

6B Popcorn disappears when input is shifted

6C Startup1F slow popcorn disappears by input shift

4A Start rate19>32%

3B Startup2F slow  Popcorn disappears by shifting the input

3B [Normal Hit] Wall Bounce Delete X-Knockback120>20 Effect Speed 1.5x

2C/3C performance change

2C[FS] Added

JA [Aerial] Hitstun18>26F

J3B Damage behavior will change at the moment it is released and depending on the active hit

J3B [Aerial] Hitstun24>28F

JC Combo rate74>86%

J6C Damage 1344>1024 Combo rate74>86%

236A/236B performance change


・Kitsune

Dash Always on the ground hitbo

Backdash always on the ground hitbo

A low>high

6B high>overhead

6D Fixed a bug with no damage hitbo Fixed a bug with abnormally long Hitstun

2A low>high

2C Collision hitbo is the same as standing

46C Fixed the problem of turning around mid-movement Change to QS

46C[FS] Behavior change Bounce timing etc. will not change regardless of the position

46A/46B additional effects etc. not yet created

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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

1/18/2024

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