Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Kitsune animation added
I want to increase the number of stages just a little
One-button Special Move to be implemented sequentially
Smart combo readjustment
2 Bar adjustment plan
Alcott 3D creation currently creating new weapons and female characters
Arcade mode under construction
Serena added; graphics will be updated
Command list: Creating explanations, videos, and thumbnails
VS-NET UI creation
First generation mook book, I want to make it as much as possible & I have confirmed how to make it and the actual product, all that's left is time
Creating an explanation video
Add Caligula Add a temporary character with the same graphics as [E's Laf]
・All characters
Air Dash Overall Recovery20>15F Changed air acceleration behavior
Air Dash [Climbing] Altitude limit 700>800 Derivable timing-->8F
Air normal speed limit 70>60
・Main
2C[flame] Combo timer increase
JC [Sword] Reduce the downward direction of the attack hitbo in the second half
JD Wall bounce even in the center
JD [Aerial CH] Hit Stop6F increase X-Knockback150>250
JD [Aerial CHWall Bounce] X-Knockback35>45
236B[flame] Extension possible Reduce collision hitbo Pushback190>71 X-Knockback20>90 Upward blowback
214B[flame] Performance change
・sisca
One button command implementation
・cecil
2C Fixed a bug where you turned around midway
・Qdora
J236D [FS] Fixed a bug where his air throw would not become a combo throw after being hit so that the attack would not hit during the production.
・Tina
Due to the large amount of planned updates, updates will be made little by little.
Dash Dashslide6>16F
Air Dash Fixed a bug where there was no damage hitbo
6C/6D/3B/2C/3C Changed to QS
C Wall Bounce Delete
C[CH]/6C[CH] Extension52>21F
D/6D[Block] Aerial Block possible Chip Damage increase Hit Stop0>10F
6A Hitstun19>24F
6B Popcorn disappears when input is shifted
6C Startup1F slow popcorn disappears by input shift
4A Start rate19>32%
3B Startup2F slow Popcorn disappears by shifting the input
3B [Normal Hit] Wall Bounce Delete X-Knockback120>20 Effect Speed 1.5x
2C/3C performance change
2C[FS] Added
JA [Aerial] Hitstun18>26F
J3B Damage behavior will change at the moment it is released and depending on the active hit
J3B [Aerial] Hitstun24>28F
JC Combo rate74>86%
J6C Damage 1344>1024 Combo rate74>86%
236A/236B performance change
・Kitsune
Dash Always on the ground hitbo
Backdash always on the ground hitbo
A low>high
6B high>overhead
6D Fixed a bug with no damage hitbo Fixed a bug with abnormally long Hitstun
2A low>high
2C Collision hitbo is the same as standing
46C Fixed the problem of turning around mid-movement Change to QS
46C[FS] Behavior change Bounce timing etc. will not change regardless of the position
46A/46B additional effects etc. not yet created
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.