Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Kitsune animation added
I want to increase the number of stages a little bit
Alcott 3D creation currently creating new weapons and female characters
Arcade mode under construction
Serena added; graphics will be updated
Command list: Creating explanations, videos, and thumbnails
VS-NET UI creation
First generation mook book, I want to make it as much as possible & I have confirmed how to make it and the actual product, all that's left is time
Creating an explanation video
Add Caligula Add a temporary character with the same graphics as [E's Laf]
・All characters
Due to some unexpected behavior regarding command input, we have slightly changed the processing priority.
If you find that past combos become difficult to perform due to changes, please let us know and we will consider re-adjusting them in light of the contents.
Air Dash Deleted the specification that allows cancel route while taking damage.
Dash [FS] Fixed a bug that could be activated at 0 Bar Adjusted to make it easier to input
Command Lever + Button Attack extension is only effective when the button is held down
6A>JC etc. can be issued at the fastest time with 9C on 6AOn Hit
You can no longer hold commands while walking with 236 input.
Background: Adjust distance calculation to draw 10 times the area
sisca stage completed
cecil stage - reduced white area
Tina stage: Reworked the data design and corrected character modeling and some object failures.
Midnight Stage Made as a bonus
VS results screen update, victory lines added, only some of them have been implemented, so we will gradually increase them gradually.
TB Fixed a bug where only the 2Bar technique remained in Atemi state when Recovery ended.
CB landRecovery6F increase On Hit advantage difference +12>+6F
Previous Quick Rise Returned to old specifications
・Main
6A[CH] Fixed a bug where the hit effect was slow.
・sisca
2C [Hit] Jump cancel added
236A Fixed a bug where bullet limit was disappearing
236C[Close] Added
214C [Aerial] X-Knockback0>55
214C [Back] Top blowout 70>90
236A[FS] Performance change
・Qdora
Special CH Delete
6B Changed to QS
・Kitsune
TB Bug fixes on character sprites
FarB [Aerial] Damage behavior change
Air throw added
4Hold6C added
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.