XaiJu
eslaf
eslaf

patreon


2/2/2023

https://twitter.com/FreeEslaf/status/1620408568892768257

https://twitter.com/FreeEslaf/status/1620572643094138880

https://twitter.com/FreeEslaf/status/1620430650909286400


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【Note】
If you can't download the game
Browser security is bad, not game data. There is no problem with the prepared data, and it is difficult for me to improve it.
Please check whether it has been canceled from the save by right-clicking or from the download history.

E's Laf++-----------------------------------------------------------------

[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

discord -  https://discord.com/invite/ATTQtBv

wiki - https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

■Game Update Points

・Future plans (top priority)
Operation related: Since it has been implemented, fine tuning the specifications and improving the UI
Music cecil music request
Kitsune animation added
Stina  Addition of new moves, adjustment of detailed specifications Since  adjustments are still in progress, combos are too connected and there  are some action restrictions.
Serena Added Graphics will be updated
VS-NET UI creation
I want to make the first Mook book, and I've already confirmed how to make it and the actual product. Only time is left
Create an explainer video
Alcott Stopped work for a while to boil down the concept Remake to [power + gamble]
Caligula added Add a temporary character with the same graphics as [E's Laf]
We have summarized the adjustment policy in text http://eslaf.main.jp/2/tyo.txt


・Overall adjustment Others
Bug fix that can block during JTG landRecovery

・Main
There  was a Block crash related to Block 236A, so I adjusted Startup, but  since Tight's pressure was gone, I deleted Chip Damage on Risk Bar and  adjusted Tight's frame.
Let's actually play against each other and see how it goes
236A[Block] Startup4F acceleration
236A [Block] Remove Risk BarChip Damage
236A  [Hold] Overall Recovery 48 > 66F As expected, there was too much  chance Adhesion advantage 38 > 20F (due to motion in the game,  advantage time is not displayed accurately)
236A [Hold/Block] Remove risk BarChip Damage
J236A [Hold/Block] Remove risk BarChip Damage


・sisca
Forward jump Movement amount 35>30
After jump Movement amount -32>-28
Command list, data organization, commentary/movie addition


・Stina
1 Bar consumption technique Screen Freeze added
Forward jump Movement amount 45>30
After jump Movement amount -40>-30
C Internal Buffer Active15>27F If C is entered at the timing of CloseB, even if FarB appears, it can be canceled into C
2C Internal Buffer Active15>21F X-Move0>1200 Startup9>17F Whole Recovery34>38F Low Profile avoidance attribute added
6A Expand attack hitbox downward and forward
JD [Bullet] Remove floor bounce
JD/J6D [Bullet] Level limit lifted Explosion timing 10F earlier
J2D Normal state can also be activated Only 1 hit overhead Consumes 1 bar Fixed damage added 400
Flying J6A Aerial Block possible
Flying J6B Don't land until you shoot bullets
236A Damage Startup
236C Startup3F slow Overall Recovery40>60F Limit number of stages
214A blown away 102>95.2
214B Bar rise amount 100>300% Same technique added
J236C Old JD commands changed


・cecil
Retreat Cooldown removed
Fixed a bug that there was no Backdash Cooldown


・Kitsune
Advance add
Standing damage (top) added
Standing damage (lower) added
Crouching damage added

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

2/2/2023

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