XaiJu
Dirty Secret Studio
Dirty Secret Studio

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February Update

I’ve begun work on GNK2 v.7.0

With this version I’m starting to see the shape of the final release. With v.7.0 I’m going to start setting up the end game content for each girl. And possibly how you could maintain a relationship with more than one girl. I’m not going to make content for every possible combination of girls, but there will be a few specific endings for different combinations of girls. And of course some form of ridiculous harem ending where you have to go through a ridiculous quest to convince every single girl in the game to join your polycule.

But that stuff is mostly plot content. For Libby and Evette this will release will mostly backfill content into their existing scenes. Mia is going to probably get the most content, with Ms. Taylor and the other girls falling further behind. I’m trying to even them out a little bit (in the end Libby and Evette will remain the ones with the most content, but only by a little).

Looking toward the future, Runaway was always intended as a smaller game than my mainline games (those average out about 11 releases before I feel they’re “complete”). The next release will focus on plot development. There’s three main paths planned for Runaway (Paragon, Romance and Domination). Currently most of the content is for the Romance path. The Paragon path is more a gimmick run where Leslie is in essence a digital pet to take care of until you reach the ending.  For .3.0 I’m going to focus on the Domination path and on plot development.  

As for the long term future, I already have many ideas filtering through my head and a few small prototypes I’m fooling around with. Probably not this month, but I’m probably going to start seeding hints of what is to come. I don’t want to say too much. It’s still a few months out, but it blends the last two major games I’ve worked on to some extent.

I’ll post more previews this month.

February Update

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