I decided I should focus on making the animations for the middle one, since the programmer is making a good job coding the enemies so far, and I feel this kind of enemy would give a nice spin to the gameplay, and she will also appear in one of the animations I plan on finishing soon.
This were some wild month and a half, our illustrator is alright, still haves bad eyesight and will need the surgery, but she doesn't feel bad.
I have been a bit desperate trying to finish every comission while also working in the animations, but I think everything is under control.
About a public playable build, I will see if I can contact our old programmer to see if he can make some small changes, like removing the debug text and such, so the last builds he made are more enjoyable to play and I can finally share them.