They are meant to be the hazards one can find in the city Pherl and the rest lives in
One of them is pretty easy to figure out, she is a gang member that will randomly ambush you if you are in her territory and will also attack you if you find her
The other is an escaped convict, could also attack and ambush you, but I was thinking in other gimmicks that could be more fitting for her
Like every time you enter a store there could be a random chance of she robbing it
or a small chance of she breaking into Pherl's house during the night
The idea of their concepts is that they would see Pherl and the rest as "easy prey" in a figurative way, when in the other hand the player character would see them as prey in a literal way
I've been planning a small comic idea for Pherl involving one of this two, I think you will like it, I will have it done very soon
Aside from that I has been working in the concepts and necessary sprites for more stage objects and gimmicks
Stay tunned for more, and thanks you for your support