Remember to not share the video!
in very early versions of the game the player was made by 2 separate halves like in Metal Slug, but I discarded that cause it was too hard to code and animate
I wonder if I could re-introduce it if I hire a talented programmer
Here you can see the Nagas, but I decided to discard most of the supernatural enemies too cause by definition it would make the player characters less special.
I think it feels better with the soldiers as the regular enemies, cause they being more realistic makes Pherl look more out of place, which is cool.
CrazyPowerRanger
2023-02-14 13:52:45 +0000 UTCVik Virtue
2023-02-14 08:39:14 +0000 UTCZiliock
2023-02-14 05:16:57 +0000 UTCCrazyPowerRanger
2023-02-14 05:01:47 +0000 UTCZiliock
2023-02-14 03:38:27 +0000 UTCVik Virtue
2023-02-13 21:48:38 +0000 UTCZiliock
2023-02-13 15:40:49 +0000 UTCThomas Johnson
2023-02-13 15:24:10 +0000 UTC