Back from traveling and back to work!
Download it on Itch.io: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia
(If that link doesn't work, make sure you integrate your Patreon-Itch accounts first with this link: did you follow https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia/patreon-access )
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V0.3.06 (Oct 14, 2024)
New game features
- Added new campaign customization options regarding popup dungeons
-- Expiration time modifier: Determines how quickly a popup dungeon in a particular location can be re-revealed
-- Time for entry modifier: Makes it easier or harder to reach a revealed popup dungeon before it stops being available to enter and vanishes
-- Reveal chance modifier: Makes it more or less likely to discover an unrevealed, available popup dungeon when passing nearby
- Some maps now are marked as unsafe and the party is prevented from waiting in them.
-- This mainly applies to popup dungeons and some quest-based maps like Coalnose Quarry.
New game content (quests/writing/art/etc):
- Added a rare transformation surprise in the blessed hot springs in Greenridge Valley when leaving the springs
Miscellaneous
- Most quests now have suggested minimum levels with them that display when the quest first begins, as well as when viewing the quest from the quests panel
-- Note that these are suggestions, not requirements. They're meant to let the player know when they've stumbled into a quest intended to be more difficult than their party is likely ready for.
- Tweaked basic fighter levelup strategy for followers to invest an occasional point into precision to assist them in hitting enemies with higher dodge chances
- Improved NPC party pathfinding so they route a bit more intelligently.
-- NPC parties abort their current path when they detect the party, meaning they should now no longer do strange activities like move past the party to reach a waypoint across a river before attempting to give chase
-- Detecting the party should now cancel the NPC party's pathfinding thread
- The remove all hunger effect (found in The Merry Meandering Merchant random event, and some other places) now delays time before eating instead of after, leaving the party completely full instead of just mostly.
- Reworked popup dungeons so they are not initialized/tracked by the game until they are actually revealed and made visible to the player
-- This should make it easier to discover popup dungeons as they won't enter any cooldowns until the player is aware of their existence
Cheat/Debug controls (patreon-backer builds only)
- Fixed positioning of auto-escape button so it should be better visible in the panel
- Added debug option in Misc debug panel to prime all traps in the current scene, bypassing the random activation role
- Jump to Random Trap in Misc debug panel now only jumps to traps that can still be launched
- Jumping to a random trap does not activate if any UI element is already open, preventing double-launching
Bugfixes:
- Fixed incorrect description for Hatfellow Estate Music Room Key
- Fixed Vyndaii's random event triggering while sailing
- Fixed some points of interest displaying underneath map decorations, such as Glabbardot's Potion Emporium being largely hidden beneath a rug decoration
- Fixed accidental duplicated button text in Nightpaw Camp
- It should no longer be possible to equip items onto feral companions from the inventory equipment view
- Fixed a bug where combat abilities associated with a removed equipment item could remain in a character's combat abilities
- Minor various text fixes to The Bimbo of My Enemy quest
- Mermfolk Warpods are now land traversers in the east of the Giusburg Outskirts map, allowing them to move on land instead of being completely stuck
- Fixed Vyndaii throwing emergency leave option when asking how she feels about you with 30 or more relationship
- Bugfix for followers displaying gendered base form name using current sex instead of base sex