Release 0.1.3.0 [Notes]
Added 2017-06-06 03:09:33 +0000 UTC- Added more portrait layers drawn by Mizuho
- Some female portrait layers are given more user-friendly names that better represent how they look, such as Windswept (Blonde) for a layer of hair.
- Added the Booby Trap encounter
- Added the Argumentative trait which has a chance of lowering another party member's morale after a petty argument
- Added the Inspiring trait which has a chance of raising another party member's morale after an inspiring discussion
- Added the Swift-Footed trait which slightly increases the party's moving speed
- Added the Lame-Footed trait which slightly decreases the party's moving speed
Comments
As for traits, members can have both good ones or bad ones, or a mixture of both (as long as they aren't contradictory, like a chaste nymphomaniac, for example). It's almost expect that you'll have to sacrifice some of the less useful members to help out the rest.
Blue Fairy Media Games
2017-06-08 21:39:11 +0000 UTCThanks! We got another writer to join the team who may be able to help give the game some more corruption and mind control type themes.
Blue Fairy Media Games
2017-06-08 21:37:54 +0000 UTCI liked the new event call booby trap. I feel like the game is starting to get better in terms of replay ability. The Boon/Flaws that people are getting are making me have to make choices, though some of them are not the nicest ones. I find I will volunteer the people with bad traits and not save them so I can avoid their draw backs. I would suggest making some traits that have both positive and negative effects. for example, say you have an energetic person that might be pushing your group to go faster but is ticking people off in the process. It makes the choice on what to do with the people much harder. Also If you keep animals that were once humans, there should be a moral hit. At this point I will gladly take another horse in place of a human. Regardless, enjoying the game :)
isaac
2017-06-08 21:07:02 +0000 UTCThank you, going to enjoy testing this out :)
isaac
2017-06-06 05:49:49 +0000 UTC