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Wizard's Tower Map Pack!

The download URL for the map files can be found in a following "Tier Rewards" post specific to your tier, or on the Pinned post on the front page of the Patreon.

Welcome to the the wizard's tower, a 5-level circular tower built upon a foundation of stone that could be placed anywhere in your world.

The tower contains [5] different levels, each accessible by a circular staircase moving along the northern or southern edges of the tower.

First Level

The first level is where the resident mage will entertain any guests, offering them a comfortable place to rest, ample food and hospitality, should he wish it. The floor contains a large common room, three sizable sleeping chambers for various states of guest, a privy and bath and kitchen with storage room.

This level could also be used to house the tower staff, if your mage wouldn't likely have visitors and would, instead, require servants to assist in his or her arcane studies.

Second level

The second level of the tower is a expansive chamber with a large circular metal sphere in the middle of the room holding a glowing orb inside. Surrounding this large structure, several spherical lights dance about the wooden floor, connected by streams of light, as if depicting the night sky and important formations.

A row of glowing orbs on pillows atop pillars line the eastern wall, while desks containing fragments of ancient texts appear to be being studied along the western wall.

Third Level

The third level of the tower is reserved for alchemy and herbalism. Tables stuffed with plants, animals and a variety of other goods surround a large magic crystal whose properties are unknown, but likely aid the mage in the ability to bestow magical properties upon mundane items and/or elixirs. Against the western wall is a bubbling cauldron and several ingredients for mixing potions.

Behind a secret door in the eastern bookshelves are the chambers of the mage's assistant, who spends many hours toiling behind closed doors to study the secret arts of alchemy and potion making.

Fourth Level

The fourth level of the tower contains the mage's private quarters and the mystic flame of summoning, which the mage uses to commune with spirits, extradimensional beings and, sometimes, even demons. Tomes containing circles of protection, spirit wards and the proper naming of summoned creatures line the walls, while a large double door leads west into the mage's quarters.

Fifth Level

The final level of the tower contains a large teleportation circle used to travel far distances and, sometimes, for others to travel there. It can also be used for a variety of other rituals and arcane spells, serving as a conduit for power greater than any single mage. As it is extremely powerful, so, too, is its use guarded and measured.

How can I use this tower map in my campaign?

1. Resource Location -- Your resident arcane caster wants to learn a powerful spell, obtain an artifact, enchant a weapon or otherwise accomplish something not easily done in a random village, so they must seek out a powerful wizard and convince them to assist -- at a price.

2. Arcane Assistance -- Your party needs to travel somewhere quickly and cannot wait to move by land or sea. They need magic, and this mage has the ability to send them where to go, if the party can convince them to assist.

3. Small Dungeon -- The mage here may have gone mad, as many of his servants have fled, or been killed, and neighbors to the tower whisper of bright lights and fearsome sounds coming from within. The party is hired to venture inside and attempt to determine what has gone awry.

I hope you can create all kinds of fun adventures!

Wizard's Tower Map Pack! Wizard's Tower Map Pack! Wizard's Tower Map Pack!

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