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Lighting.

Hello everyone. King here! Today, I wanted to show something a little different from what I'm used to posting. I believe that many here have already tried 3D modeling or have an interest in trying it at some point. As the quality of renders has been a topic of discussion, I wanted to show one of the reasons behind it, which is lighting. It's no use trying to light up the scene with just one central light, you need to work as if you were in a TV studio recording a show, with several points of lighting. This way, you will highlight what is important and the character's skin won't look so much like CGI. I'm showing you just one image, but I could use any other as an example, since I used the same method in each of them. Just be careful not to overdo it!

Lighting.

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Thanks for sharing it!


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