Hey everyone!
Hope you enjoyed the small slice of what's to come with the 0.60 update, and apologies again for it being so small. There was a fair bit of artwork to facilitate that section what with four new outfits and the artwork required for the opening zoom - that ended up being rather problematic for us, we used a higher resolution than normal so the image wouldn't look too blurry up close. That made it difficult for CurryCatz as his software ground to an absolute halt, and though ...
2024-07-03 04:27:27 +0000 UTC
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Whew, been a while, huh? Thanks for your patience!
This build is intended to be the first in a series of more frequent releases going forward, fingers crossed! Subsequent updates will hopefully be more sizable but be prepared that this one only contains a small prologue section of content to give you a taste of what we've got cooking and to hopefully whet your appetites!
To access ...
2024-07-02 17:56:20 +0000 UTC
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Sorry for the wait, everyone. I have a finished piece of content with the team for review at the moment. It's been hot minute (or ten) since I've whipped up something like this and I'm feeling rusty and second guessing my own work, so I'm waiting for feedback from them before pulling the trigger as it were. Assuming it doesn't suck ass, we'll lock it in and release it in the next few days. It may need a little more polish though, so fingers crossed. Thanks for being so patient! ...
2024-06-30 10:05:14 +0000 UTC
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Hey y'all!
Build isn't far off now. All the art is in and I've spent many hours already getting everything working and ready to go. There's still some work to be done, a few nights worth I'd say, but we're close.
Tomorrow night is reserved for Elden Ring so Miyazaki can excitedly show us all the wonderful new poison swamps he's whipped up... he's a sick bastard, that one. Work will resume the following night however and all going well we'll have the build with you within ...
2024-06-20 08:03:39 +0000 UTC
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Things are progressing smoothly and much of the artwork is now complete for the upcoming build. Here's a preview of Russell's sweet halloween getup to whet your appetite!
2024-06-18 10:29:55 +0000 UTC
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Hey, y'all!
We'd initially intended to take more time and drop the first third or so of Eric's Tale all at once, but as we've locked in our plans and got stuck in, we've instead shifted towards getting an update out sooner rather than later - it has been a long while after all! Part of the reason for this is that the first chapter of the tale while brief is fairly elaborate with a bunch of new artwork required and some interesting planning and preparation needed along the way. A good ch...
2024-06-01 13:56:59 +0000 UTC
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Hey Patrons! I have a terrible habit of only posting progress updates here, and that wouldn't be quite as much of an issue if, y'know, it hadn't been forever since the last update. With that said, I've posted the below update publicly which contains a few small new details but mostly just serves to catch everyone up on the fact that, y'know, we're not fucking dead.
Either way! Posting it here for y'all. The plans for this content are extremely solid, s...
2024-05-25 09:51:03 +0000 UTC
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Hey, y'all! I'm checking in to let you know where we're at and what we've got cooking.
So at this stage, I've decided that the best thing I can do in our current situation is to just go absolutely ham and conjure up the most insane and/or horrific shit that my degenerate furry brain can concoct. Instead of sticking with our existing plan for the next update, the most productive thing we can do is push pause on that for the moment and just try have some fun with something. The more fun t...
2024-05-12 21:47:05 +0000 UTC
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Hey all,
I figure I'm long overdue for a check in post. I've just been putting it off because I know I'll just be repeating the same stuff from my previous posts, but I at least want you all to know I'm alive and we're still intending to fire an update your way as soon as we are able.
I think this significant delay was a long time coming, the culmination of years of mounting burnout and creative exhaustion. You know what they say about hindsight, and looking back, I think making S...
2024-04-30 11:23:23 +0000 UTC
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Hey y'all,
ETA has drifted into early April unfortunately. I'm all out of ADHD meds which has made it difficult to focus, and I don't know what the hell is going on with my doctor and pharmacy, but things are moving at an absolutely glacial pace. I wouldn't expect a resupply to arrive for a few more days at the soonest. Unfortunately, the type of medication I'm on come with some intense withdrawal symptoms, so I've spent quite a few days tucked up in bed. Not ideal.
There's not a ...
2024-03-31 06:29:49 +0000 UTC
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Hey all. Apologies for the long silence! I've been inadvertently taking a little break, I think the burnout finally got the best of me and I've wound up taking some time out to work on myself and work through a backlog of video game releases. In particular, several of the games I've played have been those with ideas, systems or mechanics that inspire me. I discussed how this impacted the design philosophy of Lukas' Route in my last post, but I've continued to gather ideas and refine them in t...
2024-03-19 06:15:35 +0000 UTC
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Hey everyone!
Just interested in the "Have Your Say!" bit? Scroll down and look for the bold text. Otherwise, read on.
As stated in previous posts, one of the tasks for this development cycle was to flesh out and lock in plans for both the Poly Route as well as the forthcoming route for Lukas. Speaking on the topic of Lukas' route specifically, I wanted to figure out the specific 'quirk' of his route, namely the flagship difference when compared to other routes. When comparing Tai...
2024-02-25 08:28:27 +0000 UTC
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Hey, all!
Hope you enjoyed the small taste of things to come in the poly route in the last update. With the next build, we'll be moving into Day 6 in earnest and giving you some content with the boys. There was a little salt from people here and there that neither Axel nor Dom appear in first few chapters of their own route, but with Russell playing an important part in the story ahead, it made the most sense to get the ball rolling on that front quickly so things can proceed at a good ...
2024-02-07 09:49:14 +0000 UTC
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Hope you've already returned all your video tapes, because a brand new Sileo update is now available!
This bad boy represents our transition into development on the Polyamorous Route and offers a little taste of things to come! For the first time, Sileo has meaningful choices which can result in entirely different events playing out - go with Russell to his apartment, or go home? Settle i...
2024-01-31 06:36:51 +0000 UTC
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The last stock photo to be replaced! We're officially stock photo free!
edit: damn, went looking and found one more. Oh well, we'll get in the next update!
2024-01-30 22:47:36 +0000 UTC
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Just checking in so you know we're still very much on target to have the new build out by the month's end.
All the choices and the new scenes to go along with them are written, my job for tomorrow is to edit and polish them a bit, then finally push out a build to the team for review.
In the end, we ended up with the three choices as expected. The first of course allows you to return home from the bar instead of going back to Russell's. This results in the 'b' ending for Day ...
2024-01-28 11:47:08 +0000 UTC
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Hey y'all. Sorry this one is taking so long. Though I'm sure you're probably used to it by now. I'm a bit of a broken record of saying "this next one will hopefully be quicker!" only for it to take an eon and for all of my Patreon posts to be apologizing for that fact. I don't have any particularly fresh excuses this time around, just a terrible case of writers block and low motivation levels. This shouldn't be quite so bad going forward, it's just exacerbated by this update not really involv...
2024-01-22 00:40:55 +0000 UTC
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Hey, y'all.
I'm sitting on a ton of bluesky invite codes, so I figured I'm dump them all here for anyone interested in the platform. First come, first served, get in quick!
If you use one, be sure to follow Sileo on Bluesky!
bsky-social-q7pkj-tegjj
bsky-social-aglv7-jxwnc
bsky-social-rla6f-u6wyw
bsky-social-uzj5h-iamna
bsky-social-epi4y-jphfq
bsky-social-f2rkq-wx4wj
bsky-social-r2afz-liri...
2024-01-13 21:55:57 +0000 UTC
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Not as shady as the alleyway behind the nightclub, but still a little shady!
2024-01-13 21:47:06 +0000 UTC
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tbh, the stock photo did have a surreal charm to it
2024-01-13 21:44:38 +0000 UTC
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If you choose not to go back to Russell's place after the bar scene at the beginning of the poly route, you and Diego finally get to watch that movie!
2024-01-09 07:41:38 +0000 UTC
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Diego would love it here!
2023-12-31 04:21:34 +0000 UTC
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You're looking a little bit like a noodle. Perhaps a visit to the sporting goods store is just what you need for a little gymspiration?
2023-12-30 22:02:40 +0000 UTC
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Now don't do anything inappropriate down there, you hear?
2023-12-30 22:01:37 +0000 UTC
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Hey, everyone!
Hope you've all had a good holiday season! Things have been busy on my end, and with a few unexpected surprises to boot. Notably, the downstairs of my house had a water leak and is flooded which is fun, but it's all been fixed and now I'm just waiting for my dehumidifier to dry out the carpets.
I'd hoped to have the new update out by now, but as I'm sure you've come to expect by now, I'm running a little behind schedule on that one. The Intro Remake r...
2023-12-30 22:00:48 +0000 UTC
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Howdy Patrons!
Hope you all enjoyed the conclusion of Tai's Route! Apologies again that it took so long to wrap up. I'm dropping in today to give you all a semi-brief rundown on what our plans are going forward and to give you an idea of what to expect from our upcoming releases.
At this point in time, we've narrowed down our focus to three specific chunks of new content. These aren't all we have planned mind you, we're just focusing on the most important things for the time being...
2023-12-09 12:47:10 +0000 UTC
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It's finally done... finally!
The 0.58 Update is here, at long last bring Tai's route to it's long overdue conclusion. Sorry this one took so long! This update also includes a bunch of other neat bells and whistles, such as a reworked version of the brief scene between Kyrex and Diego on Day 14 of his route which includes a new illustration for good measure. In addition to that, there ...
2023-11-29 22:57:03 +0000 UTC
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Hey, y'all! So sorry for how long this one has been taking! We're still aiming to have it out by the end of the month, and we're still on track for that at least right this moment.
Endings are a hard thing to get right, and the long delay in this release is almost entirely a consequence of being unable to achieve something that reaches my high standards. I've spent a lot of time just sitting on in-progress versions of the scene racking my brain for how I'm going to get it across the lin...
2023-11-28 11:19:58 +0000 UTC
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In tidying up all of my documentation and affairs, I've finally gotten around to updating our height scale. If you were ever curious how big (or small!) certain characters are, here's your answer!
Before you mention it, yes, the scale is compressed from the waist or so up. This is necessary so that poor Axel's chin can breach the textbox and characters like Roo aren't stretching off the top of the screen with no visible face. This means that side by side, the height difference between c...
2023-11-13 14:55:33 +0000 UTC
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Hey, everyone!
The final chapter of Tai's Route is almost done now. I know this one has been a long time coming, and there's a good reason for that! It's not so much to do with the specific content of this chapter, but rather my entire writing pipeline. Long story short, going forward, my process for developing Sileo is going to be completely different. I can't reveal all of the ingredients in my special sauce, at least not just yet - some things are still being locked in or are e...
2023-11-13 11:30:24 +0000 UTC
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