SSD 4.2 - Training Like a Boss
Added 2022-05-09 08:44:33 +0000 UTCSurprise!
I was feeling great tonight, so I cranked out another chapter over the last few hours.
We seem to believe it is possible to ward off death by following rules of good grooming.
-Don DeLillo
==POV: Zidaun==
Gurek turned the handle and pulled the door open. Immediately a blur jumped in and attacked.
I saw it coming in my aura.
“Watch-”
The plate-mouse scratched ineffectually against his legs, not penetrating the barrier in the least. A moment later it dissolved as he kicked it in the head.
“out… Sorry it was out of range at first.”
“Eh,” Gurek grunted, “to be expected.”
“If the dungeon was really trying to do damage,” Firi frowned, “I would have expected a sneak attack with something stronger. It was a single level one monster. More evidence for this area being structured to train.”
“Hmm,” Inda said, “Tempted to say we should leave this one out of our report to properly train newbies. I just know someone would end up dying to something stupid though.”
“Yeah,” I said somberly, “seen enough people die already.”
Or come across there bodies later…
Firi smiled sadly.
“Hey,” he said, “if the next section of the dungeon doesn’t jump in difficultly too much, this will be a great place for beginners. Maybe there won’t be so many deaths due to people being unprepared.”
“Maybe,” I said.
I hoped so. Asmund was a city of a million people. There were a lot of adventurers guilds in it. The one I stayed at was the main one, due to my job. Most people there were better prepared than average. I had still seen too many people leave and never come back.
I shook myself.
“That would be nice, but for now we have a job to do.”
Gurek nodded, both weapons in hand again.
He used his foot to push the door the rest of the way open. The keep’s courtyard lay in front of us.
In the middle was a new insect. A quick inspect revealed what it was.
Monstrous Moss Groomer
Level 5
The new insect monster was two feet long, grey, and had an enlarged pair of mandibles. The mandibles had sharp edges that pushed past each other like a pair of shears.
So far the monster was staying put. Likely they wouldn’t engage until we reached a certain distance, or we engaged.
“Right,” I said, “level five, shouldn’t be any danger to us. How should we proceed?”
“No boss designation, I assume,” said Inda.
“Yeah, though I would call it a mini-boss,” I said. “It is visible, not attacking even though it can see us, also has a large open space for an arena. We could just kill it, or I could grab it, but...”
“Then we wouldn’t be able to give a proper report,” Gurek grunted. “And we have specialists coming after us, who should handle getting the report, but there is the chance that someone would be hurt without the information. Fine, fine, I’ll let the stupid thing try to attack me while we observe.”
I reached out a hand and put it on his shoulder.
“Thanks, Gurek, we appreciate it.”
“Bah, this is what they pay us for, stop getting sentimental. It’s only level five anyway, probably won’t even be able to scratch me.”
We stepped forward, Gurek still in the lead.
Stepping into the courtyard, I could see a closed portcullis in the middle of one of the walls. Other walls had closed doors. All of them had a crystal circle on them; they were all lit up red. Looks like we wouldn’t make any legitimate progress until we killed the mini-boss.
Various stone lay in the edges of the courtyard where it had fallen from crumbling stonework. One of the other towers ended in broken rubble from where it had been sheared away. The stones of the courtyard were encrusted with moss in the shadowy corners. Pebbles, tiny fragments of rubble, crunched underfoot as we moved.
We were still a good fifty feet from the groomer when it charged towards Gurek. It reached him quickly, and it reached forward with its mandibles, trying to pincer his leg. He hit the outside of the mandibles away with the flat of his short sword. A faint cracking sound and an intensification of the mana glow on a small spot of the mandible showed a small injury.
Pushed back by the blow, the groomer’s charge staggered off to the right side. Gurek followed it as we rotated behind him, keeping him between the monster and us.
It turned quickly towards Gurek again, its mandibles twitching together. It charged once again, but this time as it got close it jumped up its carapace opening up to reveal fluttering wings, its mandibles spreading wide.
With a quick sidestep Gurek leaned down and brought both blades up. The flat edges of both pushed right below the monster’s head, pushing it back and flipping it upside down as it slammed into its back.
The carapace pushed open on one side, quickly turning it right side up again.
It charged again.
The next few minutes were more of the same. Finally, as it was pushed back once more, I grabbed it with stone.
“I think that is enough for tactics,” I said. “Looks like it really only has two. Charge, or charge and jump.”
“Still good to know,” Firi said. “That jump could catch someone off guard.”
I looked behind us. The door to the tower was still open.
“Okay,” I said, “this absolutely has to be deliberate. No way the door wouldn’t have closed otherwise. People are supposed to be able to retreat if this fight is too much for them.”
I checked on the stone holding the mini-boss. It was holding firm. It continued to try and thrash, but it couldn’t move much. Only its mandibles, which were clacking against each other madly, showed its impotent fury.
“Gurek, up for some testing?”
He sighed, “Sure, why not.”
He reached his arm down until the mandibles locked around it. The mandibles tensed for a moment before they relaxed open a bit. He pulled his arm back out.
“Looks like it cannot keep up pressure on its mandibles for very long,” he said.
Gurek tensed his arm a bit.
“Some damage made it through, nothing serious, I could delay it for hours. We good to kill this thing?”
I looked at the others, with no objection I nodded.
“Go ahead.”
His sword flashed out and pierced the head of the mini-boss, which promptly faded away.
The portcullis jerked and started to rise with a clanking noise. Simultaneously, the lights on the doors turned green. A small chest appeared beside the entryway to the portcullis.
When nothing else happened, Gurek spoke.
“Going to let the damage through, patch me up after we see the damage big guy.”
Gurek raised his arm and his barriers faded away. A thin line of red appeared on his arm, as though a dagger had just barely cut the flesh.
Firi reached out and tapped the line with a finger. A faint line of gold appeared in its place, which faded away, leaving intact flesh.
“Not too bad. If I had kept my skill up it probably would have gone away on its own in a few minutes,” Gurek said. “Someone with a hard leather shield should be able to deal with this. Even better if it has some iron or steel reinforcement.”
I started making notes, detailing the encounter.
“Don’t think it would go through bone,” I said, “but it would do some nasty things to most people’s flesh if they are low level.”
It was nice to have Gurek be able to do some testing with these low level monsters. He had a really pretentious class name, Wanderer of Suspended Remittance, but it was very effective. He could take a lethal blow and then suspend the damage to be dealt with later. The more intense the injury, the harder it was to hold off. Still, he didn’t need to let it all through at once. He could let the damage through a bit at a time so it could be healed. It wasn’t just strictly damage either. He could hold off exhaustion, poison, and other effects. Plus his ability negated certain amount of minor damage outright. It made him a fantastic bulwark for dealing with the unknown.
I compared notes with the others.
“On the next thing… the loot,” I said. “Gurek, go ahead and do the honors once I see if it’s safe.”
Gurek smiled. I knew he always enjoyed seeing the loot, even if it was minor.
As we got closer to the chest I could sense what was inside.
“No traps, go ahead.”
Gurek rubbed his hands as he knelt in front of the small chest. He opened it to reveal a single silver piece.
“Not much for us,” he said with a smile, “but the adventurers at the level this boss was meant for would be thrilled.”
He scooped up the silver piece and put it away as I noted down the reward.
I gestured toward the other doors.
“Wish we had time to do everything here. Another time I guess.”
We headed for through the open tunnel leading out of the keep, Gurek in the lead again. Once we reached end we could see the town.
The town was in far worse shape than the keep. The stone walls of most buildings were relatively intact, but most of the roofs had long since collapsed and rotted away. A few buildings showed intact skeletal wooden frames. A few buildings had collapsed further, a pair or single wall standing next to a pile of rubble. And what remained was buried under grass and creeping vines.
In the center of a square of cobblestone off the right side of the roadway was an enormous tree. Its brown wooden trunk towered above the buildings around it as its leaves fluttered green in a gentle breeze. Below in its shade its roots thrust up and down through the cobblestones and the foundations around it, breaking them apart little by little. Bushes, grasses, and other small plants grew in the dirt exposed by the displaced stone.
The road extended ahead of us, ending at a gate in the wall, visible in the distance. To each side the road curved around the keep and then out of sight.
“Okay, out of town then. Got to keep going.”
Gurek just nodded, no doubt he expected that.
Slowly we proceeded down the road, until we were ambushed.
It was nothing serious; the shadows and bushes beneath the tree erupted with a small group of half a dozen mice-bugs.
Gurek got into position in the front. Inda threw two knives before they reached us, killing off two, before she drew her sabre. The long thin blade was held ready in front of her.
Gurek dispatched two before the last two ran past him.
I crouched, my fist punching downwards to smash one while the last one impaled itself on a spike of stone that rose to greet it.
“Minor ambush,” I said, as I started to make notes when it became clear nothing else was going to attack. “Numbers and surprise over power.”
“Yeah,” Inda said as she looked at the tree. “There is enough cover there to hold quite a bit more, or something larger. Even a single adventurer at level five should be able to handle the group we just dealt with, though they might be gnawed on a little. Any group that dealt with the groomer mini-boss shouldn’t have any real trouble with this.”
“I hate dealing with ambushes,” Gurek muttered.
“Remind me why you are an adventurer again?” I said, a little laughter in my voice.
He just scowled at me.
I just smirked and gave him the signal to keep going.
The path down to gate was filled with ambushes. The collapsed buildings offered plentiful cover for the relatively small monsters we had been dealing with so far. We didn’t run into anymore groomers, but lots of plate-rats, cockroaches, and plate-mice. None of them proved particularly challenging, but we were attacked from behind a few times, forcing Firi to deflect attacks with his transparent golden shield.
Finally, however, we reached the gate. To each side another two doors set into the stone of the wall.
Upon the gate was a symbol I didn’t recognize and a now familiar circle of crystal. It was an arch with a wavy line running across it the bottom part of it.
Gurek touched the door and it flashed red.
Comments
You are not wrong, but remember that Sevso is lvl 5 but has no real combat experience. This area is to get people used to fighting monsters. Caden would rather be too careful than too agressive. He doesn't really know how powerful people are vs monsters
Foxmoor Fiction
2022-05-09 22:39:14 +0000 UTCWith how thoughtful and detailed you are in a lot of aspects of this story, and the feeling that you have planned a lot of things in advance already in your mind on some aspect, i was half-expecting that most of my little nitpick said in my comment was already taken into account in some way by you (and even some was on purpose for some character grow or situation to have in the future) Glad to have confirmation on that and I'm expecting with anticipation now :) How its gonna be in some future chapters about these thing and what you have planned for in detail :PP Im curious about your though about the point of the size of monster i do, its the only nitpick of mine you dont mention in your answer Just a 1 foot size mouse or other (when they just 1-2 and not a total swarm type group to face) as an adversary for a fight in a room is kind of a little ridiculous in my view when its basically sensed to be a fight vs an lv1 monster who is normal animal level equivalent at this level, i dont know man it feel a bit wrong for me, its more about stomping just a vermin who can do nothing (even for normal beginner people delving) than a fight vs a proper monster :)
Zarik0
2022-05-09 21:53:41 +0000 UTCNice going, keep up the awesome work!!
jordan renz
2022-05-09 21:08:37 +0000 UTCGlad you remember the sewers. Those two chapters were some of my favorite. I got deep into the flow of inspiration when I made those.
Foxmoor Fiction
2022-05-09 19:25:26 +0000 UTCGreat commentary, and yeah, I think I might need to be more specific about the size of the tower. Also think I might specify the last room they face in the last chapter, to give an idea of scaling. And yes, the dungeon entrance is not yet properly scaled. Monsters will regenerate in the tower almost instantly, he has ridiculous amounts of mana after all. Caden isn't really sure how many people are going to be going through the tower all the time. Of course, one of the two doors mentioned at the end of this chapter will also help with that problem. The rather large meadow room, being quite enormous, should be much better at handling large quantities of adventurers. The adventurers will consider just going over the wall. Why they don't and potential reasons will be addressed. Don't worry, Caden has absolutely considered that people might want to sequence break his design. (Also the the first thing I considered when I made a wall in a world with super human abilities. Played lots of metroidvanias and sequence breaking is a core gameplay mechanic for replaying.) Also, glad you are looking forward to seeing the sewer. Doesn't really spoil anything to say that is coming up soon.
Foxmoor Fiction
2022-05-09 19:23:12 +0000 UTCHis is a good chapter!
ZCochraine!%
2022-05-09 13:40:09 +0000 UTCThat it! You said it way better than me in the past chapter comment with my wordly line (with my poor english vocabulary) "how detailed and thoughtful it is" and all that after trying to put the finger on it Setting the scene... and make them living one after when the character delve into it and explore it I want too see the Sewer area of the dungeon too and what he gonna do with it and surprise us :)
Zarik0
2022-05-09 13:35:12 +0000 UTCI think that's when we'll start to see him go all in on the lavish descriptions again, (doesn't make sense to do that for the early, less 'exciting' floors) I can't wait!
abowden
2022-05-09 13:01:10 +0000 UTCOh, I just wanted to say one of your greatest strengths as an author that I've noticed, is setting the scene, specifically as far as describing environments, which, for a story like this, is a good thing. I STILL remember that sewer from the beginning.
abowden
2022-05-09 12:57:22 +0000 UTCYeah it's one of the aspects i am expecting with anticipation when they delve deeper :) For now its easy mode and more a fast tour of the dungeon first few low level to explore for them (they are here for that as a veteran one) Only thing who can "block" and tilt them will be like you said puzzle/original trap (for them and this world)/challenge/artifacts and all these others aspect about new and original thing (can be some special one monster or mechanisms/ability with them too) in these beginner floor :)
Zarik0
2022-05-09 12:56:32 +0000 UTCOh man, guess we lit a fire in the author with our comments in previous chapters, very good :))) And damm, it keeps coming good :) really love to discover little by little the delving of adventurer and what you build in your mind about how the dungeon and its structure and mechanisms are, and they very nice and good idea in my view, love how it is for now Love so much some of the little detail xD like the mice lv1 who jump to you when you open the door xD and how the dungeon structure first floor is as of now, little things like that gave life and atmosphere to what you imagined and written for us Okay, i have really some minuscule minuscule thing to say too: I feel a bit rushed how the mini-boss is so soon when reading it, it feels a really short delve and length before encountering it, this feeling for me come because you skipped a lot of room in the tower (which was good to do because its the same thing) AND (that the real point) because you don't say the number of room they pass when they skip it so no clear picture of the length and size of it Feel like they passed just 4-5 room in total (room with 1-2 mice) and hopla boss area suddenly I was hu? suddenly mini-boss with all the thing and noise about it (clear area and doors with mechanism and all that) after just around 4 rooms with only 2-3 mice into them? when reading this part Well all that said for saying that it will be nice that you precise the number of rooms they go down in this tower when skipping them :) it clear the size and the picture we have about how it is in this tower and the beginning and growing difficulty of it and the length of this start of the dungeon Something maybe like that, that they said when seeing it "oh so sorts off a mini-boss now we have here, after going down (number) rooms of increasing difficulty in this tower, it seems really perfect for train newbie no?" Second, love how it seems to become (or at least a good part of the town) an "open" (to the sky) town and for advancing into it they need to meet challenges to unlock door/area (yard/road/path/courtyard) into it little by little, i love it, it's like a somewhat "open" maze to unlock and progress into it little by little Except i think you need to give an explanation and reason why people can't just climb the house/wall and pass by a roof path and pass these lock/door at some point in the future to go where they want directly and faster (like bypass all and go into a specific challenge/area to loot specific thing or whatever Honestly i don't see directly how you can do it in a good manner at first glance, air/mana shield who block people at some heigh? monsters who fly and attack if people try to bypass? trap and spike on the roof so it's harder to do it? other restraint somewhere (in loot or thing?) what about people who can fly or jump more than 10 meters? (thief/agility type) Okay, i ramble a lot on that (after all it's just level 1 for low-level people) but without a somewhat little explanation for block bypass like that, I'm sure people will find ways to try to "cheat it" when a big number of delver come Maybe a good thing to add and funny in the future that our MC react to it and make some change when some smart low-level guy begin to find a way to "cheat" his perfectly array of challenge and unlock to do in the order he has built in the first floor of his dungeon :P) Last, it's about the size of the monster coming to mind to me (mice and rat) 1-foot size? (what you write in the previous chapter) It's just a nightmare man no? for low-level people? imagine how to fight thing like that who are very little and fast, so hard to hit, need to crouch down and all that, its way more a difficult level for low level people no? I was more seeing a breed of little monster on this size like that for a more difficulty area in a deeper floor, (swarm type challenge or constant harras in some area by death by thousand cut and bite by little shit on this size) I was more seeing the monster as a size similar to a big rabbit/foxe/big cat/medium dog size as something more viable and good for a good challenge (and at low level they just animal level to figh i guess, so perfect size for it and give an acceptable level of challenge and fight) Ah also, think you need to keep in mind in the future (about how the dungeon is built) how it gonna accommodate hundreds of delver at the same time in the future without clog point happening (particulary at the beginning of it with all the low level rushing into the early floor), or give a reason or a way latter how it can do it and accommodate the movement of all these people with how linear and for so little people it seem to be as of now (1 room, 1 path) Instance? other multiple paths? exact same path doubled? really really fast regen of monster (seem that even with this we can in the future have a party in each room clogging to advance if they need to wait each time to kill to unlock the next room or if not they just can walk away a long length of the floor doing nothing) So you gonna need to think about this aspect in the future and create mechanisms to do it (or open more the area/path in an "open big world/area to explore way with not much of definite path to follow into it" so to accommodate all these people (hundred), at least in the early and low-level floor) That can be a good part to add too in the future for our MC to think and modify and adapt to it when people begin rushing into it and begin making problem by their numbers :) That's it for my little pinches of salt to say to see about it or keep in mind for the future Okay you see that i just nitpick and ramble on really minuscule detail here mostly, the rest are just damm perfect so keep churning chapter xD We want more chapters!! xD Edit: damm the wall....xD Sry im just so bad in English i need a ton of lines when i try to transmit my meaning precisely in detail to make sure and expand on it, tehe :P
Zarik0
2022-05-09 12:46:30 +0000 UTCWow, haven't gotten to the challenging stuff yet, it's interesting to see their reactions to what he's created. Apparently they are not used to dungeons designed for training, or underground outdoor spaces, because he's the only one who would bother with such things. Personally I am curious about how they will respond to his more unique areas, artifacts, traps, puzzles and especially the culture, technology and loot.
abowden
2022-05-09 12:28:00 +0000 UTC