Bad news, FUNKe fans. The newest video missed its release deadline of late March. Good news, FUNKe fans. Quake 1 missed its original release deadline too; and so missing mine was abstractly speaking a faithful homage to its subject material.
The next video, mentioned previously, is a full "bucket list" video of every (notable) quake title, with a through line of the series history but largely just a tightly focused retrospective on what I noticed playing through the series...
2025-04-01 23:00:59 +0000 UTC
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The next FUNKe video is in production: It's going to be called "QUAKE SERIES - Bucket List". As mentioned in the previous update, I want to finish every series started in my initial bucket list video. And I'm going to do this by turning bucket list into its own series separate from funke study: bucket list will be a much shorter, quick-fire writing style but with all the usual animation and reviewy stuff. Then i'll keep FUNKe Study reserved for the much more 'special' and lengthier scripts. I...
2025-02-11 01:13:41 +0000 UTC
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Well met. I'm not one for new years resolutions but a decent starting point would be to touch base about my absence from uploading and updating. If you're just here regarding the former: Next upload will be out between late January and Early Febuary (eg. in the next 5 weeks). It's gonna be an extensive but standard production FUNKe Study on Deadlock, a bit under half an hour long with a fair amount of animation and editing throughout. (it's also about some other broader gaming concepts b...
2025-01-13 21:32:46 +0000 UTC
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This is a bucket.
2023-07-13 18:54:50 +0000 UTC
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HI. ME LOW ON LETTERS. SPEAK FAST. Video soon. Fast Shoot Games. 20 minutes of talk at least. Old games, new games, but mostly old games.
Footage is done. Animate is happen now. ready in ≥2 weeks, me think.
After this, more not-gaming video me do. Those not take long. Me original animation/art stuff is still progress, but no time soon.
TLDR: Animate Then Upload!
TLDR TLDR: Alright, you're stretching me thin here. Just read the post, but skip every other word. M...
2023-06-28 17:00:08 +0000 UTC
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An animated video about manga? Over my dead body.
2023-03-30 01:21:38 +0000 UTC
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Do you like reading? No, you say? Fat chance, four-eyes. 'Cause far as I can tell, your eyes are ogling this FUNKe blogpost as we speak. That's okay, though, because i've got another upload spinning down the factory line as we speak, and it's chock-full of books.
You read that right. It's not about video games, it's not about TV shows, it's about the very ancestor of those children's play things you call a passtime- it's about BOOKS. Think of them like movies, but with chest-ha...
2023-03-28 23:51:03 +0000 UTC
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Some big developments since the last update- first and foremost, the 'concept' video I've been alluding to the past few months has grown in scope a lot, and it sort of reached a point where I've wanted to just make it independently of the Junji Ito video.
Early on, I wanted to create a video where I drop Bomb Fella as well as Craig (the flying turtle) in the middle of an ito-esque mountain setting, and have them walk around using Ito's books to contextualize all t...
2023-03-04 01:46:27 +0000 UTC
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Howdy! Let's get into it. My video in progress, which will revolve heavily around the work of Junji Ito, is deep in production- albeit following a few learning setbacks. I tried a few different approaches to planning this video out. My first idea was to make a mockup animatic, so I could plot out the timing of the video. This was a bad idea. It's hard to try and plan out pacing without recording dialogue, and it's hard to record dialogue when you don't know what the ...
2023-01-14 03:41:42 +0000 UTC
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Hi! This current project is probably the biggest workload i've had to date for a video, so I'm dropping another update to keep everyone in the loop.
[Next Video]
The script is essentially finished, clocking in at 15-20 minutes long. It's about Junji Ito's work, though i'll withhold what specifically. I will also say, for this video i've written a sort of B-plot that plays out around the edges of the video itself- I'm m...
2022-11-18 18:51:25 +0000 UTC
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Pledges:
Notice: November billing was paused before I realize my last video would be out in October on time. That means you WON'T be charged this month, but it will resume monthly again in December.
If you'd still like to support me, i'd recommend dropping a non-recurring twitch sub this month instead (Since there's no practical way to collect th...
2022-11-01 18:54:41 +0000 UTC
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you've heard of wallrunning, but have you ever considered running through the wall?
2022-10-26 00:07:29 +0000 UTC
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GREETINGs. It's me, the overdue update bot. I just got fired- my boss doesn't like this recurring joke, so you'll never here from me again. I'm expecting a severence check, union buster. [the remainder of this message has been sanitized.]
GREETINGs. It's me, Justyn. Sorry for the delay, I just spent the last two months firing a robot employee. No, it didn't need to take two months to fire them, especially since they never actually existed.
TLDR: B...
2022-09-08 17:21:19 +0000 UTC
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TLDR: Moving animation programs. I will still use SFM sometimes, but I want to eventually not need to. Next video will be another lower-animation one (like the last upload)- Plans for collaborative animation will be pushed back/downscaled while i'm still learning Blender first.
-----------------------------
Here's what's up. I'm currently learning blender, with an eventual goal of moving more of/most of my animation workflow to it.
2022-07-01 21:51:35 +0000 UTC
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'fps' stands for first person slider.
2022-06-26 02:41:25 +0000 UTC
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(First two images attached: the type of information an Animation Bible conveys, which details the principles of working with the BOMBi Model)
(Final image attached: the type of intense, surgical research I often do when scriptwriting my videos.)
Cho- Ami-. Earlier than usual video update machine here! Here's an earlier than usual video update, which is what this machine does.
[Next Upload]
Next video is abou...
2022-05-15 19:52:04 +0000 UTC
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what a concept!
2022-04-27 22:25:53 +0000 UTC
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Choo Amsterdam. Next video drops in the next 4 days (I'm aiming for Tuesday 4/26. Feels weird to upload it midweek, but I would lose my mind sitting on it until the weekend). Animation is totally done, minus one shot that needs to be re-lipsync'ed. Just under 1 minute left of B-roll editing, then render checks and thumbnail creation.
It's probably pretty inferable by now what the video's about, but I like to think avoiding bluntisms (definitely a real word) anyways will make the r...
2022-04-24 15:29:37 +0000 UTC
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[Next Upload]
Chow Administers, everyone. Here's a video update. The next one isn't about video games, but it's in-line with the structure of my usual FUNKe Studies, that being quick-firey breakdowns of interesting examples within a topic. I think despite no apparent connection to games or shows/movies/etc, it's primo funke content people will dig. I'm expecting a release two to three weeks from today, currently there's a lot of information condensed very tightly so i'm...
2022-04-10 02:37:40 +0000 UTC
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Unconventional VR Mechanic(s) - FUNKe Study
MORE ABOUT THIS VIDEO:
Originally this video also touched on 'noneuclidean gemotery' games, which is games built around 'impossible spaces' such as turning a corner and finding a new room overlapping where a previous room/wall should be. I think this is also an interesting unconventional mechanic, one that translates well into VR, but right now there are very few fleshed out examples of it. Shattered Lights, Spellboud Spire, and Hyperbol...
2022-01-21 18:59:29 +0000 UTC
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FUNKe January Update | New Video This Week
Chow Ameecheee. My last video was right before the start of October, so it's been a while. The reasons are a mix of, learning a few new programs for videos and spending (too much) free time chasing down some non-video content (music) and not being finished by the time I initially aimed for.
[ NEW VIDEO - Friday 21st ]
So, just to catch you up, my next video will be out this ...
2022-01-16 18:44:36 +0000 UTC
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I would even play them too.
(Are these FUNKtv's? Whatever! Hope you get a kick out of it.)
2021-09-26 21:20:26 +0000 UTC
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Chow Amici. I'm fallin' behind!! Next video, I think, will be a bombi/funktv-ish one. I say 'I think' because I want its release to coincide with some (in my narcissistic opinion) really cool merch stuff, but if I finish the video before they're ready for pre-orders/production then I might end up in a situation where I have an extra week or two to make a smaller video to put out before this one. Either way, this is currently what's eating up my creation time.
I kn...
2021-09-14 00:26:59 +0000 UTC
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[Update] Ciao amici. it's been about two weeks since my last video so here's an update: the next video is running on longer than I thought/wanted. I'm behind on editing and on top of that i've been spending the last week working on music again. I'm pretty happy with my music progress but it's at the cost of losing some video making time (as I got a bit tunnel visioned). I want to have at least two videos done this month, and...
2021-08-10 02:19:03 +0000 UTC
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or as I like to call them, "slide shows".
2021-07-25 23:37:26 +0000 UTC
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i miss team fortress 2 updates
2021-07-11 21:54:08 +0000 UTC
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it's so sad funke died of moba.
2021-07-03 20:03:55 +0000 UTC
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Yeow. Been a few months, here's a content update. Next video's script is finished, footage is entirely collected- Just have to run through the editing stage and it'll be ready to drop, aiming for the next 2-3 weeks. It's another "State of X" video, talking about a genre of games i've been playing a lot over the last year. My streams have been inactive, initially from internet issues but those have been resolved and now i've been choosing to focus on video work instead for the last few weeks. ...
2021-06-23 21:14:11 +0000 UTC
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games WITHIN gaming, if you will.
2021-03-26 19:37:08 +0000 UTC
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Hi! The new funke video is in late editing, I aimed for it out this week but right now but I'm behind my own schedule so it will still be bit longer. It relates to online team/pvp games, so there's a wee bit of overlap with my last video about fps, But for the most part it's about certain game features that could abstractly apply to really any competitive game with multiple players; which in this case is a good thing since I can talk about them in more applicable way...
2020-09-30 19:25:59 +0000 UTC
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