King of Games C6 Viral
Added 2024-04-19 13:17:17 +0000 UTCMark, seated in his room, stared at the computer screen as he prepared to open the link sent by Shinro, his potential sponsor. He noticed that the game, "Super Mario Bros," had only two downloads. "Well, it only has two downloads. I wonder what this game is all about." Mark said in a deep voice. Despite not having received payment from Shinro yet, Mark's curiosity got the better of him and he decided to purchase and download the game.
The game's file size was surprisingly small, only around 20 MBs, which seemed too small for a playable game. Mark couldn't help but wonder what kind of game it could be with such a minuscule file size.
As he finished downloading the game, the counter on the page increased to three downloads. Intrigued, he double-clicked on the game icon, and a logo appeared on the screen: "KiShin Entertainment" followed by "Yu-Gi-Oh." Underneath the "Yu-Gi-Oh" text, there was a YouTube link.
Mark was greeted by the game's main menu, featuring the "Super Mario Bros." theme playing in the background. "Wow, pretty catchy tune," he muttered to himself. In the top-right corner, he noticed a YouTube link under the "Yu-Gi-Oh" logo. Curiosity piqued, he opened the link in a new tab.
Google Chrome popped up, and Mark found himself on a channel named "Yu-Gi-Oh" with only one video titled: "Let's play my first video game, 'Super Mario Bros!'" The thumbnail showed a 2D pixelated dwarf character wearing red. "Could this be Shinro's channel?" he wondered aloud. He clicked on the video, and it started playing.
The video showed a masked man in the top-right corner, explaining the game's story while playing "Super Mario Bros." on the main screen. Mark listened intently to the masked man's commentary as he played the game. After watching for about ten minutes, Mark decided it was time to try the game himself.
He launched the game and played for an hour straight, occasionally glancing at the video for tips. By the end of the session, a smile crept onto his face. "Interesting game so far," he said to himself.
Finally, he closed the game and composed an email to Shinro, agreeing to collaborate on the project.
---
In his apartment, Shinro's Gmail buzzed with a new message from Markiplier. Grinning, he read the email and sent a quick response, agreeing to collaborate on both their YouTube channels to promote the game.
Shinro then transferred 10,000 Yen to Markiplier's PayPal account as promised.
And so, the collaboration between "Yu-Gi-Oh" and "Markiplier" began, with Markiplier promoting the video game "Super Mario Bros."
---
Mark set up his webcam, angling it to capture his face and the gameplay.
As he opened "Super Mario Bros," he began his video with his signature intro: "Hello, everybody! My name's Markiplier! Welcome to let's play 'Super Mario Bros.'" He looked straight into the camera and continued, "I've played the game beforehand, and I can tell you guys it's pretty interesting."
As he started the game, he addressed the elephant in the room. "I know some of you might be wondering, 'Markiplier, why aren't you playing horror games?' Well, the creator of 'Super Mario Bros' contacted me for a collaboration, and I thought, why not? It's a first for me, and—" dies "Oh, great. As I was saying, it's the first time someone wanted to collaborate with me, and—" dies again "And… uh, as you can see, it's quite challenging."
Realizing he was losing due to distractions, Mark decided to talk to the camera first. "Alright, let me explain this. A YouTuber named 'Yu-Gi-Oh' contacted me for a collaboration. I agreed not just because it's a sponsorship, but also because the game is pretty interesting! It deserves more attention."
He then refocused on the game, playing more seriously and having fun along the way. After two hours of gameplay, Mark stopped recording and began editing the footage. The editing process took longer than the actual gaming and recording combined, but he was used to it by now.
Finally, he exported the video and scheduled it to upload.
The whole process was exhausting, but the payment from the sponsorship made it worthwhile.
Mark uploaded the video to YouTube, but due to his slow internet, it took another two hours to finish. He waited for viewers to trickle in, but after a few minutes, it only had five views. Feeling discouraged, he decided to call it a day and went to bed.
Little did he know, uploading a video of "Super Mario Bros." would turn out to be a right decision.
---
A few hours after Markiplier uploaded his "Super Mario Bros" gameplay, the video had already amassed 538 views, which was a significant number for him, considering he only had around two thousand subscribers. One of these viewers was Josh, a college freshman, who watched the video in his dorm room.
As Markiplier's character died and the "Game Over" theme played, Josh couldn't help but chuckle. "He should've made Mario jump more," he muttered to himself.
After finishing the 50-minute video, Josh was intrigued enough to search for "Super Mario Bros" on Steam and downloaded it.
Once the game was installed, Josh thought, "Based on Markiplier's gameplay, this game seems promising."
He started playing and before he knew it, three hours had passed. The only thing that broke his concentration was his roommate nudging him, "Josh, I thought you were cooking us food? What are you playing?"
"What time is it?" Josh asked, startled.
"It's already 12 PM," his roommate replied.
"Oh, shoot! I still have a thesis due!" Josh cursed, "Damn this game! I didn't even notice the time fly by!"
His roommate was confused. "What game?"
"It's called 'Super Mario Bros.'" Josh sighed, shaking his head.
His roommate glanced at the screen, "What's so addicting about that game? It looks like it's from the 80s or 90s."
Josh chuckled, "Trust me, even though it's a 2D pixelated throwback, it's more addicting than Call of Duty."
"Really?" His roommate didn't believe him.
"Definitely. The retro graphics and old-school gameplay make it nostalgic and fun. You should try it." Josh said with a cunning smile.
Josh secretly hoped his roommate would get hooked on the game too, so he wouldn't be the only one procrastinating on their thesis.
---
The impact of Markiplier's "Super Mario Bros" video surpassed Shinro's expectations.
Shinro checked the game's download count, which had now reached 139, and his earnings: around $600 and counting. The number of downloads continued to rise.
Intrigued, Shinro decided to watch Markiplier's video, and was shocked to see it had already amassed 12,038 views in just 12 hours!
Markiplier's subscriber count had also skyrocketed to 4,089.
Shinro realized that Markiplier's "Super Mario Bros" video had gone viral. The only explanation he could think of was that Markiplier's subscribers must have shared the video with their friends, resulting in a threefold increase in views.
---
In Sweden, Felix finished uploading a video and was browsing YouTube when he noticed a recommended video from "Markiplier" in his feed. Curious, he clicked on it and watched as Markiplier introduced a game called "Super Mario Bros."
Felix was intrigued by the game's concept and decided to give it a try. He found and downloaded the game on Steam.
As he started playing "Super Mario Bros," he was surprised by how addicting the 2D, old-school gameplay was. Time flew by without him even realizing it.
"This game is fucking good! I should record myself playing it." Felix said to himself as he opened his screen recording software, positioning his webcam to capture his face and the gameplay.
Felix, who had just finished uploading a video, started recording again. "What's up, bros? My name's PewDiePie!" He paused for dramatic effect before continuing, "Today, we're playing a game called 'Super Mario Bros.'"
---
Meanwhile, as "Super Mario Bros" continued to gain popularity, Shinro noticed that he was earning points. He knew these points could be used to create his own world using the [Genesis System], but he still needed more.
Currently, he had 13 points, not enough to create a world yet. However, he was thrilled to see his game gaining attention on Steam, and the more popular it became, the more points he would earn.
Checking YouTube, Shinro noticed that his "Yu-Gi-Oh" channel had gained 300 new subscribers, and his first video had reached 1,839 views.
He was elated to see the growth in such a short time. With these new subscribers, he could promote his future games and potentially gain more supporters.