Hi guys ヾ(・ω・o) I was preparing this update post for a long time, so it will have A LOT of text in it. I know some of you don't like to read a lot of stuff, as usual I will mark most important parts with bold font. If you don't want to read all of it, I suggest you to go through main points, it will be about changes in my workflow and my projects overall.
Let's start with long boring intro (´ε`;) As most of you know, past year was a lot of troubles for me, I had a lot of issues with my own health, health of my relatives and at the end of that rollercoaster I lost my job due to some completely idiotic circumstances.
All of it made me think a lot. I really like my lewd projects, I REALLY appreciate our community and all your support, so I want to make sure all of it work fine and smooth. But getting into those extreme situations I described above lead to situation in which I messed up a lot of stuff. I completely missed a lot of deadlines I was planning... And oh boy did I missed it! Those of you who remember last time I posted FH timelines, "Eroge's Revenge 2" release for example was planned for first half of 2021! I was extremely desperate in following routine release schedules, and often was releasing rewards in last days of month or even had to postpone it to the next month at all. And ofcourse I had almost zero time to work on my skills, which is crucial for developing and brining brand new type of content.
So, during May break I sat down, and tried to gather all thoughts and ideas on how I can improve everything related to my lewd projects. Below I will try to describe all of it as clear as possible. It will be divided into four big sections, starting with:

By that of course I mean my own discipline. Every time I work on a project my brain generates tons of ideas for other projects. And in theory that's a good thing, but on practice I'm getting spread all over different projects and barely finishing main ones. Let's just look in our Secret Creamy Stash for a second, in "Fap Hero" folder there are separate rounds for next Fap Hero projects: "ASSimilation", "Blow Away", "Blow Away Recall", "Eroge's Revenge", "Eroge's Revenge 2", "Labyrinth", "Reminiscence" and "Size Matters". Of which fully finished and released at the moment just three! (゜Д゜;) That's not good (´_`;)
Having strict workflow should make things more stable, for me it should be much easier to organize things if something unexpected will happen. And it also should be a great help with next section, which is:

I do realize that I work with very, khm, "delicate" matter. That's why I always tried to make things more clear for my audience. Weekly updates, estimated releases plans, automating some of my processes, all of it was done by me for the clearness sake, so any of my supporter or follower would be able to keep track of things. So, let's say, he could look at releases plan for example and being able to understand what might be released in this month. Or could realize what I'm working on right now by looking on my weekly updates.
Did it work? Hard for me to say, I do not get enough feedback on that matter but I would assume it more than half did, because most part of my followers are seems aware of what I'm doing and why b( ̄▽ ̄*) But I have a lot of examples when it didn't work. Every month I'm getting personal messages via Patreon or Discord with something like "Hi Meliodas!. Will project X will be released this month?" or "Are you still working on project Y?". When it's just couple cases, that's not a big deal, I'm always happy with helping out person who interested in my art process. But our community is keep growing and clarifying hundreds of questions takes hours (which I could spend on delivering more and better content).
I have a lot of ideas about improving clearness but all of it will be talked in last section of this update. Now I want to focus on "pressure" part. Because all those update posts inevitably will lead to more responsibility and as a result to more pressure. During past year I often found myself in a situation when it is 4 AM and I barely slept during month, but I still have to finish this exact project cause I said that "I maybe will release it this month". I do understand that usually it's not a big of a problem, cause we all humans and all of you understand that I can't endlessly stretch my limits and "maybe" is just "maybe". But turns out there are a lot of people who reads "maybe" as "for sure" and "estimate" as "exact schedule". There are a lot of unpleasant stories (which I will not share) when because of some weird assumptions people who was actively following my works started reporting and hating everything related to me because I "betrayed" their expecations and didn't deliver "promised" content in time. So... ( ̄ー ̄)
And that's it. You might ask "But how I will be able to tell if you release something at all and when?" and that's total fair. That is why (∩`-´)⊃━✿✿✿
That wrap up the tense part, looking at which you might get an impression that I'm starting sharing less info and doing less stuff. That's clearly not the case, and I want to ensure you that...

Since monthly rewards are the only thing that officially left in "100%" category and I liked an idea of giving you glimpse of it in advance (◕‿◕✿)
Overall since I settled most part of my problems I should have more time to work on my projects now. And that's perfect, for a long time already I wanted to make my projects...

And I have a lot of ideas to achieve that. But for today (・ω<)☆
To be completely honest I have much more ideas than that, but I'm not ready to reveal it yet. And there are a lot of other aspects I would like to improve before bringing new technical processes. As I told in 2nd section of this update post, I would like to improve clearness of my projects for both supporters and public audience, that's why ヾ(^-^)ノ
And, that must be it. Ugh, can't believe it's actually finished, I spent whole day just typing all this stuff down (; ̄д ̄)
Any thoughts, ideas, suggestions on all of this are highly appreciated. I always happy to hear your feedback, guys (^ω^)
Porcelain Mask
2022-06-12 22:38:05 +0000 UTCOliver
2022-06-12 15:35:08 +0000 UTCSync_Error
2022-06-12 14:19:55 +0000 UTCmonstroi237
2022-06-12 14:00:13 +0000 UTC