Hello everyone! THEg 0.1.5.1 is now released!
皆さんこんにちは!THEg 0.1.5.1がリリースされました!
Let's continue the 0.1.5.x updates with other AI changes, this time is about making guards a little more aware of your actions.
0.1.5.xのアップデートの続きで、他のAIの変更を紹介しよう。今回は、警備員に自分の行動をもう少し意識させることについてだ。
You now have to struggle when you grab an NPC to take control. It will require you to be more careful if you are in situations where you don't have a lot of time. It works the same as when your character is grabbed by a guard.
NPCをつかまえてコントロールするときに苦労するようになった。時間がない状況では、より慎重に行動する必要があります。ガードにつかまったときと同じように動きます。
I originally planned to have a reworked the grabbing struggle mini-game to be more based on both characters stamina, unfortunately, i could not implement it as i wanted to, this will come in the next update.
当初は、両キャラクターのスタミナに応じた掴み合いのミニゲームを作り直す予定でしたが、残念ながら思い通りに実装できませんでした。
If the guard chasing a character, sees that character hide inside of a locker, they will randomly decide to lock it. If your character is locked inside of a locker, you can try to unlock it or lockpick it to get out.
あるキャラクターを追いかけている警備員が、そのキャラクターがロッカーの中に隠れているのを見つけると、ランダムにロッカーをロックすることになります。自分のキャラクターがロッカーの中に閉じ込められたら、ロックを解除するか、ロックピックで脱出しよう。
If your character happen to not have any lockpick or required key (which is any padlock key for now), you will have to wait for the guard to come back to take care of your character.
もしあなたのキャラクターがロックピックや必要な鍵(今のところ南京錠の鍵)を持っていない場合、警備員があなたのキャラクターを始末しに戻ってくるのを待たなければならない。
You can check the changelog below for the complete and more detailed changes.
詳細な変更点については、以下の変更履歴をご覧ください。
Get the download link and password.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
質問したり、感想を言い合ったり、ゲームの進行状況を追いかけたり、あるいはただ私たちと話をしたい場合は、公式Discordサーバーに参加してください!
Next week, i would like to release the 0.1.5.2. In this one i’m hoping to separate NPCs speeches and add more speeches lines, add a first version of personalities with their own preferences for restraints and reactions and allow NPCs to tie captives inside lockers.
来週、0.1.5.2をリリースしたいと思います。このバージョンでは、NPCの台詞を分離して台詞を増やし、拘束と反応に好みを持たせたパーソナリティの最初のバージョンを追加し、NPCが捕虜をロッカーの中に縛り付けられるようにしたいと思っています。
I hope you like it and i'll see you all next week!
また来週お会いしましょう!
Additions
追加
- Added guards will now have a 50% to either lock the locker their target (in this case, the player) is hiding in if they see their target hiding in it
- Added struggle mini-game when the player grabs an NPC. If you fail this mini-game your character will be tired and get grabbed by your own victim!
- Added a character HUD for to unify their alert state and speech texts
- Added AI avoidance is finally implemented as intended. NPCs will avoid each others and avoid the player and won't get stuck as often as they were before.
- Added the first custom icon for the game made by Shoelace for restraint items
- Added work in progress automatic muffled gagged character speech. This will help me improve the overall dialogues accuracy while spending less time writing the specific gagged version of each speech line.
- Added guards check last locked container occupiable (Locker) after finishing each patrol loop
- Added lockpick and unlock interaction when player is inside locked locker
- Added cancel action when lockpicking
- Added more difficult struggle if the grabbed captive is restrained, in this case, if your character is restrained, it will be a little less effective.
- Added restraining NPC will undo any links/leashes before carrying (mainly for hogtie until hogtie carry is implemented)
- Added tutorials notifications for grab/grabbed states and being locked in a locker
Improvements
改善点
- Replaced "Kidnapped!" mission with "Have fun!" mission until i work on the first mission of the story. Don't worry, i don't want to make you all wait for that, i am as excited as i can be to work on the story but i want to implement the last basic systems and features i need first!
- Lockers default padlocks are now in Medium difficulty
- Experimenting with no camera profiles when hiding and sitting (Don't forget that you can change the distance or side of the camera with by pressing or holding "V"!)
- Made items type icon a little bigger (icon on top-left on the item button)
- Improved patrol state now listen when the NPC's current area has changed
- Improved the same notification won't be shown multiple times if it's already displaying on screen, they will have a count indication e.g. (x3) for example
- Improved French translation of cloth gags ("Sur la bouche" pour l'OTM et "Dans la bouche" pour le cleave gag étaient vraiment des traductions pourries, veuillez m'excusez pour ça. J'ai toujours utilisé les termes anglais pour ça.)
- Reverted back to using Lightmap automatic light probes (should improve the lighting when character are laying on the ground)
- If the character preview animation is bugged (restrained legs aren't restrained) opening the menu again should fix it
Fixes
修正
- Fixed DirectionalLight3D (Sun/Moon) without shadows makes the lightmap useless and apparently should resolve the game crashing when loading a save or starting a new game with shadows enabled
- Fixed AI not acknowledging when their target are caught by another
- Fixed TriggerArea conditions not followed which led to some triggers not executing for correctly
- Fixed camera collision inside walls
- Fixed bugged suspension state after loading a save
- Fixed carried body control enabling carring AI avoidance
- Fixed changing restraints overrides restrained position state
- Fixed character collision_layer not properly restored
- Fixed character not spottable by NPCs when sitting
- Fixed chasing characters sometimes not able to grab seated characters
- Fixed grabbing NPC stuck in grabbing state when they aren't grabbing anyone anymore
- Fixed gravity not being applied correctly in restrained movements
- Fixed guards starring at hogtied captive instead of chasing them
- Fixed NPCs not removing blindfold, gag and collar if it was their only restraint
- Fixed hogtied movements with stiff upper body
- Fixed input assign joypad being too sensitive
- Fixed joypad input icon not showing the correct axis value
- Fixed joypad inputs settings not saved
- Fixed knocked out characters still looking at their targets
- Fixed lockpicking isn't cancelled if the player is grabbed while lockpicking restraints
- Fixed main menu last save sitting on chair
- Fixed main menu not showing when hiding inside locker in last save
- Fixed notifications appearing over menus
- Fixed progress bar not hiding after winning grab mini-game
- Fixed tie interaction showing while struggling when grabbing an NPC
- Fixed tooltip size not updating correctly (F'in finally!)
- Fixed grabbed state crash for some reasons