Hello, everyone! I hope you are doing well. Got a surprise release for you!
皆さん、こんにちは!お元気ですか?サプライズ・リリースがあります!
In this version, I have added what was being worked on and are done in the last devlogs: basic controller support, NPCs now use the body controls like the player, tied up NPCs can be placed on chairs, inside lockers (you can lock them inside too!) with various improvements and fixes.
このバージョンでは、基本的なコントローラーのサポート、NPCがプレイヤーと同じようにボディ・コントロールを使うようになったこと、縛られたNPCを椅子やロッカーの中に配置できるようになったこと(中に閉じ込めることもできます!)、様々な改善や修正など、前回の開発ブログで取り組んでいたこと、やっていたことを追加しました。
I will now try to release versions when I do enough changes to it that can justify a new release like critical fixes or just stable enough additions instead of delaying updates unnecessarily.
これからは、いたずらにアップデートを遅らせるのではなく、重要な修正や安定した機能追加など、新しいリリースを正当化できるほどの変更を加えたときに、バージョンをリリースするようにするつもりだ。
This is the initial version of the 0.1.4.x versions. As previously said in my devlogs, 0.1.4 is a version focused on bondage gameplay. You can expect features and new animations for the struggle system. ;)
これは0.1.4.xの初期バージョンである。以前私の開発ブログで述べたように、0.1.4は緊縛ゲームプレイに焦点を当てたバージョンです。闘争システムの機能や新しいアニメーションが期待できます。)
Have fun and I wish you a happy new year!
良いお年をお迎えください!
Get the download link and password.
Here are the main changes in this version:
このバージョンでの主な変更点は以下の通り:
Additions
- Added a first version of controller support
- Added generic controller icons, which highlight the location of a button instead of showing the specific button with it's label like "A" or "B"
- Added player now only needs to press the "run" button once instead of holding it to have the character run
- Added NPCs are now using body controls to struggle restraints
- Added characters now struggles one restraint at a time instead of all of them at once
- Added characters can now be placed by the player inside lockers and on chairs
- Added characters inventory are now being saved
- Added items that are taken by a character in the world are now saved and not spawned again
- Added saving of captives inside lockers, on chairs and lockers when locked
- Added input prompts to inventory menu and quick menu screens
- Added player being able to save while being in a locker or on a chair
- Added sounds in quick equip menu
- Added character now look at the camera (only the head) in the Inventory and Body customization screens
- Added small eyes animation
Improvements
- Reworked how the quick equip screen works and should fluidify the gameplay while using it
- Improved warehouse ceiling lights and should look better on characters
- Improved performance in some scenarios
- Improved background progress bar on interactions that needs to be held
- Improved outfits list to follow focused outfit button
- Improved camera rotation handling for both mouse and controller
- Improved chair collisions when a character sits on it
- Improved input prompt to properly show icons by the current used device
- Improved interactions handling with collisions to avoid highlighting an object where the player don't have an available interaction
- Improved leggings model to adapt to boots
- Improved lock (action) translation
- Increase radius of avoidance to hopelessly fix characters running into each others
- Reversed order of restraints being struggled for arms
- Don't use mouse sensitivity when lockpicking
Fixes
- Fixed quick hud item and fixed equipped item outline
- Fixed boots, hairs and gags materials
- Fixed ponytail hairstyle customization
- Fixed inventory able to open while in pause menu
- Fixed game version check for settings save
- Fixed player being able to struggle while grabbed when the player don't have enough stamina
- Fixed input icons with no inputs should now show "None"
- Fixed lockpick item not being able to be dropped
- Fixed open in file manager on outfits
- Fixed outfits and saves not deleting
- Fixed quick equip menu visual bugs
- Fixed setting keybindings also triggers actions
- Fixed shoes footsteps not updated after moving
- Fixed sit interaction to use interacting character instead of always the player
- Fixed sitting body controls having the character standing instead of sitting