Custom shafts
Added 2025-06-13 03:29:10 +0000 UTCWe’re very happy and proud to announce that with the upcoming release, you’ll be able to add almost any fantastical shaft design you can imagine from glb import!
Inside FVNE, these custom shafts work exactly like the stock ones you’re already familiar with—using the same menus, the same physics, and of course, generating their own individual collision hitboxes for use in the interaction creator.

But that’s not all:
We’re also introducing support for appendages on all shafts. This means you can now customize them even further with any mesh-based part you can think of. Whether it’s piercings, barbs, or something completely out of the box—almost anything is possible now.



We’re really looking forward to seeing all the amazing shapes and ideas you’ll create by combining these new tools!
We hope you enjoy this update—have a great week, and see you very soon!
-FVNE-Team
Comments
All the settings are the same. Flaccid state operates on bones, not mesh. So you can do the same things as you're used to.
FurryVNE Team
2025-06-13 22:09:43 +0000 UTCLFGGGGGG!!! Great stuff! How would the flaccid state work with a custom glb?
Yobama
2025-06-13 21:53:38 +0000 UTCHave you tried using custom offsets for that instead?
FurryVNE Team
2025-06-13 16:11:14 +0000 UTCWill we also see a way to add custom sheats at some point? currently I am basically cheating by making the base one invisible and adding a custom cloth mesh, but that is super annoying to do and likes to bug out a lot.
Hans Petersen
2025-06-13 10:31:03 +0000 UTC