XaiJu
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FurryVNE Build 2025-03-17

New build for you! This build brings a whole new audio system, along with tons of new content, improvements and many important bug fixes.

Hi all!

New build for you!

This build brings a whole new audio system, along with tons of new content, improvements and many important bug fixes. Be sure to check out the release notes!

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

>>> CLICK HERE TO DOWNLOAD <<< (for patrons)

Download instructions

The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.

Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

An archive version is also available on the site, if you prefer downloading that instead.

All the best.

- FurryVNE Team

FurryVNE Build 2025-03-17 FurryVNE Build 2025-03-17 FurryVNE Build 2025-03-17 FurryVNE Build 2025-03-17 FurryVNE Build 2025-03-17 FurryVNE Build 2025-03-17 FurryVNE Build 2025-03-17

Comments

Thanks a ton for the new update- I was waiting for a system like this!~

Matt Becerra

Amazing! Thanks for the great work!

Ninjamurai

The other two are also supported, .wav is just the default one. You can choose the format after clicking import via drop down menu.

Blacky

I didn't really expect the audio data to be saved in .wav format? I would have expected .ogg, mp3 or some other compression format, as wav files can become voluminous.

Deimos

If something changes in the mesh or I change something, it is self-explanatory that you have to re-export the model; but, for example, as in this case of a model-free additional function - because I work with several ideas/concepts in parallel and it takes up to 30 minutes each time until I have all the figures up to date again? - And you won't let me upload my idea to the cloud anymore, even if it's an existing figure in a different color. (small side blow) :( - It's just a bit annoying, but if there's no other way, then that's the way it is.

Deimos

Sounds good! Thanks for the reply!!

Catsly

Hi there! While you are able to set oral up "manually", it's cumbersome to do atm. We definitely want to implement official support, but it's going to be a while yet before that happens. We will be posting a roadmap in the coming months shedding more light on the future of the project.

FurryVNE Team

There are changes happening between each version that makes previously exported characters incompatible. Every time we update the main body mesh and connecting parts, index order may change, in addition to newly saved data or removed data from the export which causes byte offsets to be different. If you've uploaded the characters to the cloud, then the cloud will handle all that for you. We may implement a feature in the future which allows for bulk export. Please give this suggestion a vote if you think this feature is interesting: https://yl2-cloud.appspot.com/suggestions/227

FurryVNE Team

Why do the models have to be re-exported with every update?

Deimos

Hi! Don't know if this is the right place to ask, but I saw built-in oral interactions as an approved request in the game, is there any word on that? No rush just interested :)

Catsly


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