XaiJu
yiffalicious
yiffalicious

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FurryVNE Build 2024-09-05

Hi all,

New build for you!

We've spent this last month polishing the product, greatly speeding up character/interaction loading, and many general Quality of Life improvements. Also new content and many bug fixes! See the release notes for full list of changes.

Release notes

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

>>> CLICK HERE TO DOWNLOAD <<< (for patrons)

Download instructions

The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.

Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

All the best.

- FurryVNE Team


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Comments

Awesome!

Biscuit

It's fixed for next release! Should arrive sometime this week.

FurryVNE Team

We are aware of the issue and will provide a hotfix eventually.

Blacky

Did the wrist joint change in this version? I am seeing that some of the more "custom" characters now have their wrists bending too far up the arm when brought into interactions. (Example: "Peppy" by @blacky)

Biscuit

My theory is that the in app browser wouldn't close due to some specific issue on your system. Now there's a timer thst should always close it. You can always pledge to try, and in case it doesn't work you can request a refund.

FurryVNE Team

I looked at the update log for this new version, but it didn't fix anything related to the issues that were bothering me. So I won't be sponsoring it any time soon. My personal guess is that it may be "online interactive content" and the Internet environment of users in some areas caused by unknown errors, but I can't really think of what the problem is.

tyj

Yes, I remember you. I was wondering this new build fixed the issues you were having?

FurryVNE Team

Thanks for pointing that out! Fixed for next release.

FurryVNE Team

Noticed that "Detail" normal maps are gone after exporting characters for animations. I can of course simply workaround it by using occlusion in the colouration, but you might wanna fix that anyways.

Hans Petersen

There's also a very active unofficial discord community: https://discord.gg/ZGQWH3q

Mobius Scarf

I've made a few mini-tutorials on Twitter that I've compiled together and posted on rule34 if you'd like some guidance https://rule34.xxx/index.php?page=post&s=view&id=10203940

Mobius Scarf

Do you remember me? Is about the "VPN will affect the normal use of the software" that abnormal problem, I would like to ask now how the investigation results?

tyj

We definitely want to provide tutorials down the line. You can pretty much use FurryVNE the same way you used our previous product. You don't have to use all the shiny new features. If you want a tutorial, then this is the closest official thing we got: https://www.patreon.com/posts/85451519 If you skip a bit you can get to the interaction demonstration. All the best. - odes

FurryVNE Team

is there any way to make the controls more like the first game? Perhaps maybe a video which shows how to make a basic interaction?

Bluestar

Will try it out :P

THe GERio

Ctrl + click? With hand node selected.

FurryVNE Team

I still don't understand how I can place the hands of the figure on the other figure's body during interactions :D

THe GERio


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