Problem with character exports?
Added 2024-05-05 16:13:14 +0000 UTCHi all!
Do you have issues with exporting characters for interactions?
We are aware some users had issues in the past. A few releases ago, we made some changes, hoping they'd fix the issues. We haven't really heard much since then, so that's why we're asking.
If you still do have issues, can you please send us your Player.log after trying to export a character?
Player.log is located at "%USERPROFILE%\AppData\LocalLow\FurryVNE Team\FurryVNE\Player.log" (press WinKey + R and paste that string). You can copy its contents and upload to pastebin, and then send us the link.
Thank you.
All the best.
- odes
Comments
It works flawless.
qwerto
2024-05-09 17:02:41 +0000 UTCThe compiled character files are tied to the version in which they were created. So that's probably why. A lot of this stuff will get easier/better once we get cloud going, as that will essentially handle all the compiling.
FurryVNE Team
2024-05-06 15:48:19 +0000 UTCMy issue came from trying to load someone else's interaction. I put the character files in several different save/cache locations, even added them to the interaction creator in-game, but every time I try to load the interaction it says something like "characters can't be found, are they in the cache?" This was with the previous build. New build doesn't even recognize .fvne_compiled_character files.
Roger Bond
2024-05-06 14:36:09 +0000 UTCCan you share your Player.log after not running as administrator? (I.e. after causing the issue.)
FurryVNE Team
2024-05-05 18:40:52 +0000 UTCI had an issue with exporting before where the progress would be stuck at 0% and I was forced to forceclose the application. I wasn’t sure why it did but I solved the issue by running the application as an administrator. It never failed afterwards.
No one
2024-05-05 18:32:18 +0000 UTCIt would be really nice to have the export file save start in %APPDATA%\FurryVNE\Characters...
Biscuit
2024-05-05 17:34:21 +0000 UTC