FurryVNE Build 2024-02-11
Added 2024-02-11 07:12:27 +0000 UTCHi all!
New build for you.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

All the best.
- FurryVNE Team
Comments
Thank you!
Omnoproxyl337
2024-02-19 01:34:40 +0000 UTCYou can add a timeline to the steps, give it a duration, and then at the end of the timeline you can add a timeline event. To the timeline event, add a Goto step action.
FurryVNE Team
2024-02-19 00:28:01 +0000 UTCHow do I connect steps to play in sequence again?
Omnoproxyl337
2024-02-19 00:02:06 +0000 UTCYes. However, character made in future versions won't work in previous versions of FVNE.
FurryVNE Team
2024-02-16 22:46:46 +0000 UTCIf my membership ends, am I still able to use the version of software I have downloaded?
K.O.
2024-02-16 22:26:40 +0000 UTCThe blender addon hasn't been updated for Blender 4.0 yet. You'll need to use a 3.x release.
FurryVNE Team
2024-02-15 22:33:00 +0000 UTCWhenever I try to Import an offset from Furryvne, an error code on blender pops up saying it could not locate bpy.ops.import_scene.obj, I'm using blender 4.0 if that matters
durzac
2024-02-15 21:08:00 +0000 UTCThat's fair. Thats half of why I'm asking tbh. I was curious why the choice was made. But if the reason why the physics look this good in real time is the same reason the thing I was talking about isn't feasible, I can deal with that. I appreciate the quick response. Tax money can't come fast enough lol
ProntonSoup
2024-02-12 22:36:32 +0000 UTCThat would be challenging as there is a lot of background, asynchronous stuff going on all the time. SDFs are being updated, and those take a while to do. If we were locking framerate to their generation, then framerate would be down in single digits.
FurryVNE Team
2024-02-12 22:24:59 +0000 UTCIt's a known issue, will be fixed.
FurryVNE Team
2024-02-12 22:23:25 +0000 UTCSince I don't know the exact way the physics are implemented I'll just describe what I'd love to have the ability to do. I LOVE the softbody interactions you all have done for this app. It'd be really nice to be able to sync/lock the game speed and/or framerate of the app down to the physics tick rate. Ideally, an option to turn on a "full sync" mode where gamespeed, framerate, and physics tick rate would be fully synced would be super nice. It would stop clipping, juddering, and rubber banding in scenes where the framerate is much higher than the physics ticks can keep up with. Maybe this is already the case and the issues I'm having are something else, but I know the game speed, a least, is independent (meaning how many seconds it takes for an animation or cycle). If I could at least lock this to the framerate or physics tick-rate (whichever is lower), the framerate might have to suffer, but that's fine with me if the physics will still look great. (To be fair, this is probably just life's way of telling me I need to use my tax returns on a CPU upgrade lol.)
ProntonSoup
2024-02-12 21:46:34 +0000 UTCThere is no pov camera at the moment. The tab button is for changing the camera controls to those closer to that of an fps for easier navigation through the level. That way you can just fly through and don't have to awkwardly drag the camera to find the area you're looking for.
thirteeenth
2024-02-12 17:49:12 +0000 UTCIt looks like mouse clicks on keyframes in the timeline go through to the surface underneath. Often when I'm using ctrl-click to select multiple keyframes it parents the currently selected node in the scene to the surface underneath the keyframe window.
Biscuit
2024-02-12 14:37:51 +0000 UTCis there no first-person camera? when i press tab it doesn't take me to a male or female pov. or am i missing something
Oderaa
2024-02-12 07:04:18 +0000 UTCI think a lot of it will get easier over time as you see more how it's done. Also consumption of interactions is going to get way easier for sure.
FurryVNE Team
2024-02-12 06:41:33 +0000 UTCGreat, thanks for sharing! I'll add some more error handling next build so it will clear cookies automatically if this happens again.
FurryVNE Team
2024-02-12 06:29:47 +0000 UTCWorked, thanks! :D
Harmae
2024-02-12 04:53:56 +0000 UTCIm curious if sometime down the road you guys are going to simplify the way you can make interactions, cause right now it seems SUPER intimidating even with the guide provided.
Noctis Lucis Calem
2024-02-12 03:54:10 +0000 UTCForwarded to the audio guy.
FurryVNE Team
2024-02-11 17:43:47 +0000 UTCAre you sure you're running the latest build? That response would make sense if you were running an older build, but not the new one. If that doesn't work, try removing "ZFBrowser" and "cache" from %appdata%/FurryVNE. Please let us know how that works!
FurryVNE Team
2024-02-11 17:41:53 +0000 UTCI noticed that the volume for the playsound time line event is rather low when compared to the regular coupling noises, which are much louder by comparison. Makes it kinda immersion breaking when the ball slaps are louder than the spanks lol Is this normal or am I missing something?
CodeHungry
2024-02-11 16:49:07 +0000 UTCI keep getting an invalid server error when trying to authenticate patreon 8(
Harmae
2024-02-11 11:09:32 +0000 UTCnoice, im just happy the MouthPointIK has been patched ASAP. Kissing is really underrated in the yiff industry.
Zexiara ✨
2024-02-11 07:26:45 +0000 UTC