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SimsonianLibrary

SimsonianLibrary

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Getting Better Exception warnings?

I've been testing all of my mods since the patch yesterday, and haven't noticed any problems.

However, I have a couple of reports of people getting warnings from Better Exceptions that my Classic RPG Spells mod has problems.

Unfortunately, it's not reporting that to me in my game, and I haven't gotten any more details about it from anyone experiencing it yet.

So, I'm wondering if anyone else is ge...

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No problems detected with today's Sims 4 patch

It seemed to be primarily bug fixes, and didn't disable mods, so it seems safe. I ran the game this morning long enough to test a few things that have been problematic in the past, and so far, so good.

NOTE: I have a list of about a dozen relatively minor bugs for assorted mods of mine that users have brought to my attention that I'm working on right now. I'll get those posted ASAP! Nothing new added today, though.

Thanks for your support! And keep reporting bugs!

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Druids 1.0.6b Pre-Release Update

I decided to keep the Bushcraft skill in the mod as a separate skill, and added a thing to it as a bonus, based on feedback during our discussion about it in the previous post.

At level 4 of the Bushcraft skill, you can now build an improvised Woodworking Bench. Once you build one of these in y...

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I could use your opinion!

I've been stuck trying to figure out what to do with the Bushcraft skill before releasing the Druids mod since Enchanted by Nature came out. The Natural Living skill provides all the things I wanted from Bushcraft (not having to look for a bush to go to the bathroom or sleep in when my sims are in the wilderness), and even provides the tuning to teach classes in it.

I wasn't really able to...

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Patch 1.117 Notes

No notes on recent 1.117 patch yet. I booted the game after the patch with all of my mods installed, played a sim for a few minutes, and did not get any exceptions, nor did Better Exceptions find any.

That being said, I didn't go through all of the mods to test their functionality yet, so silent failures would still be unnoticed.

I will post an updated notice if any problems are found. Let me know if you run into any issues.

Thanks for your support!

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Druids Mod 1.0.5b Pre-Release Preview

I overhauled the shape-shifting ability and settled in on 5 forms that Druids can eventually change into.

  • A Shrub. Your motives will be frozen, and you can cancel out of the interaction to change back into a Sim.

  • A Plant Sim.

  • A Kuo-Toa, an amphibious humanoid that can swim and dive like a mermaid.

  • A Sasquatch, with high fitness, immunity t...

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Family History 1.1.0 Update

I updated Family History to include ancestry in the remaining regions, as of this release. This includes:

  • Tomarang

  • Ciudad Enamorada

  • Ravenwood

  • Nordhaven

  • Innisgreen

It also includes three new Legendary ancestors.

In addition, I made some adjustments to allow finding ancestors somewhat easier, especially after you've found a few of them. Researching gravestones is now available at Family Lore level 3...

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Better Bars 1.0.8 (another patch fix)

I got a bug report about another post-patch issue. Opening Fruit seeds would throw an exception if you had Better Bars installed. My random weighted loot injector wasn't including luck.

That is fixed in Better Bars & Liquor Stores 1.0.8.

The update is both here on this post and on the Better ...

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Oddities From Pre-Enchanted By Nature Patch Today

(tough crowd)

I've gotten one report of an error attributed to the Freelance Entertainer mod today since the Emergency Patch that EA sent out with the EbN mod downloads. I was able to replicate it myself, and it happened when I loaded a save with an entertainer in it.

[manus] drama_schedule_service failed to handle on_all_households_and_sim_infos_loaded due to exception (KeyErr...

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Druids Mod Preview Update 1.0.4b

Here's a patch fix for the Enchanted by Nature patch for the Druids mod preview.

Druids 1.0.4b

Thanks for the support and feedback!

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Patch Fixes

Patch Fixes for Enchanted by Nature!

The mods that I know need updates from this patch are listed here. If I discover more, I'll update that page and post the fix here.

I will update this post as I upload the mod updates so that you don't have to look around for them. I'll also update them on their original download pages.

Completed Patch Fixes

Patch Day!

I just downloaded the latest patch for Enchanted by Nature, and it looks like a lot of my mods broke. Probably a lot of mods broke today, as there was a change to the game's script frameworks.

I will get them updated as soon as possible. I'm on vacation from my day job this week, so I should have time.

Thanks, and stand by for updates.

Mods Needing Updates (see Patch Fix page View Post

Druids Mod Patron Preview 1.0.3b

Bugs addressed, and probably fixed: Issue saving or loading new lot after your sim becomes a Druid. This seems to be a DirectX issue, and as I have a Mac, have not replicated it yet. However, a helpful patron tried the DirectX image fix and it worked. I applied the same fix to the mod's source files as well as the final package so this should be addressed.

Bugs fixed View Post

Druids Mod Preview Update 1.0.2b

Lots of bug fixes in this update! New features include an aspiration (was in the last build, but wasn't fully enabled). If you complete the aspiration, you get an Archdruid trait that enables additional interactions, knowledge of the Rite of Ascension spell for Druids, and a portable home stone altar that you can u...

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Druid Mod Preview Update

I updated the Druid mod testing preview to 1.0.1b this morning. There are a number of bug fixes, better festival experiences and fixed some issues that surface while learning Druid spells if you aren't initially a Spellcaster.

Full Details on the Druid Mod Preview page!

Thanks again for your feedback and support!

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Skill name suggestions?

So, it looks like EA is adding a new Apothecary skill in the Enchanted by Nature pack, so I should probably rename the Apothecary skill in the Apothecary Kit mod...

I'm thinking maybe 'Chemistry', since you use the lab object?

Any suggestions? Thanks again for your feedback.

[UPDATE]

Top three I'm seeing so far are Pharmacology, Elixi...

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Druidry Mod Patron Preview

In ancient times... Hundreds of years before the dawn of history... Lived a strange race of people... The Druids.

In ancient times...
Hundreds of years before the dawn of history...
Lived a strange race of people... the Druids
.

In light of the Enchanted by Nature expansion coming out soon, this mod has either really good timing, or really, really awful timing, lol. I st...

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Perfumery 1.0.5 update

So it seems that my mod building process left out some animations in version 1.0.4 yesterday, so here's version 1.0.5 that includes them.

Also updated on the mod page below.

Perfumery Mod page

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Some updates!

Perfumery has been updated to work on all range tops now (and should continue to).

The Food and Beverage Supplier License mod has been updated to allow selling Horse Ranch pack nectar to bars and restaurants...

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Play Sabacc Activity

This is a very simple mod to add a Play Sabacc customer activity to the available Small Business activities for the Businesses & Hobbies pack.

It's very straightforward. Just provide the game tables and chairs, add the Play Sabacc activity, and customers will play cards.

The business owner gets §10 simol...

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Freelance Entertainer Career, Public Release

The Freelance Entertainer mod adds an active-gig type Freelance career to the Sims 4. All active gigs are actually gigs — you perform shows at Lounges, wedding receptions, music festivals and more.

The jobs available are based somewhat on performance skills and largely on your sim’s fame. Unknown performers have to pull morning shifts, while famous players headline on the weekends. In addition to...

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Play Sabacc Activity Preview 1.0.0b

This is a very simple mod to add a Play Sabacc customer activity to the available Small Business activities for the Businesses & Hobbies pack.

It's very straightforward. Just provide the game tables and chairs, add the Play Sabacc activity, and customers will play cards.

The business owner gets §10 si...

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Classic RPG Spells Update 1.1.4

I updated Classic RPG Spells to version 1.1.4. The update includes a lot of bug fixes, improvements to allow Animal Friendship to work on Crows and Horses, added Cause Fear and Cause Disease variants of Dispel Fear and Cure Disease.

Also 4 new spells:

  • Light 
    Creates a tiny magical sun above a point in the terrain for 4 hours

  • <...

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Minecrafting Update 1.0.7

New in this version

The Gundach Home Foundry handles smelting ore into ingots much more efficiently than the Smelting Station. There are also FLAMES! Unlike the Smelting Station, it requires some bits and pieces to operate, but since it's also a recycler, it's convenient to get them.

The Home Foundry has it's own inventory that it shares with the Gemology Table, so you can just dump y...

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Businesses & Hobbies Pack Notes

I just installed the Businesses & Hobbies pack, and first of all, nothing blew up. I have not tested all the functionality of all of my mods yet, but no exceptions so far.

Second of all, I was looking over the options for setting up a home business and holy smokes! This seems really flexible. I haven't looked at the tuning for this yet, but it looks like most of the club activities are also avail...

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Sorcerer's Apprentice 1.0.4 Update

I'd been meaning to add a spell to create the Sorcerer's Apprentice bot for a long time, and I finally got it done. :)

Previously, the broom-bot was a buyable item that stuck around forever and could be recharged. After having a couple of these things flying around my lots for several years, I decided that it would be better if they went away after awhile.

So now, you create the broom u...

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Freelance Entertainer Preview 1.0.5b

This preview contains bug fixes, advancement tuning, and removes an unwanted dependency on the Better Bars mod.

This should probably be about the last preview before I release it generally. I can keep thinking of features to add forever, lol, but it should be good enough to share more widely now (unless someone finds something in this one).

2025-01-22 03:31:59 +0000 UTC View Post

Archaeology Kit 2.0.15 Release

Bug fix release to fix one recent bug and several older ones that were recently reported to me.

Fixes:

  • Script errors in tags.py

  • Duplicated menus in some cases on terrain, dig piles and artifacts

  • Some historical books weren't increasing sim lore

  • Study for Historical Insights didn't always work correctly

This re...

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No patch problems found, yet.

I loaded and played a lot after the patch today, and nothing blew up. So there's that. I'll being doing more extensive testing a bit later.

If you notice any problems or failures in one of my mods, let me know!

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Translation Fix Updates

There are a few Translations for some of my mods that generous players have made available. Unfortunately, my last update changed the internal 'STBL' ID values (the list of the text terms in each mod) of some of those, and broke them, since they are tied to the previous ID values. If you only play these mods in English, you wouldn't have noticed anything (nor will you notice any difference after upda...

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