Edit: after talking to Cracket I think I needed to be more specific; This basically allows users to modify their own bodytypes, faces and limbs to very large extend using our pending export/import plugin for Blender. Custom blend shapes essentially, skeleton adapts to shapes.
What's this? A new character? A new bodytype? Nope, something even better, a tech called Custom Offset! The idea behind this tech is to provide even more control over bodytypes, heads and limbs then before. I've been keenly following Odes progress in to making this tech spring to reality and today was the first day I could test it out.
After some fiddling around on how long limbs I could do I deiced to do a more concerted effort and decided to do a test character with Maya as an derivative. Deiced to make this character sort of opposite of Maya and made her fit and slender. She was done in Blender and with a small bit of touch up in Zbrush for the overall shape and with some ping ponging between me and Odes we had something.
What do you think of her? Does this feel that this open up a new world of possibilities for you, let us know in the comment section? :D
- Dogson
FurryVNE Team
2021-05-26 09:54:59 +0000 UTCFurryVNE Team
2021-05-25 07:11:36 +0000 UTCCraket
2021-05-25 06:41:38 +0000 UTCbryan fury
2021-05-24 20:17:24 +0000 UTCFurryVNE Team
2021-05-24 10:24:02 +0000 UTCBrownmane
2021-05-24 01:52:47 +0000 UTCCraket
2021-05-23 20:15:01 +0000 UTCStatic_snowflake
2021-05-23 18:33:43 +0000 UTCFurryVNE Team
2021-05-23 18:19:55 +0000 UTCStatic_snowflake
2021-05-23 16:28:18 +0000 UTCFurryVNE Team
2021-05-23 15:44:11 +0000 UTCStatic_snowflake
2021-05-23 15:38:15 +0000 UTCFurryVNE Team
2021-05-23 15:34:56 +0000 UTCCraket
2021-05-23 15:17:32 +0000 UTC