Current objectives
Added 2024-08-12 09:52:36 +0000 UTCFirst of, thank you to all of you for your support. I wasn't sure if the game would interest people at first, but you all dissipated my doubts. Some of you are probably wondering how I plan on updating the game, and I want to address that.
My current objective is one major update per month, with additional content for both public and patron-exclusive content. The game running on web, you don't need to download anything to update, of course.
Smaller updates can also take place at anytime when needed. They may include bug corrections, quality of life features or other useful features like the difficulty update from yesterday.
Now looking in the near future, what is being planned? Here is a list of things I would hopefully like to tacke for next month update:
- level 3 for the existing characters (gameplay and story)
- stage 3
- more cards for levels 1 & 2
- shop and items
- reworked growth sequences to add more descriptive writing
I would also like to look into other features. The following list is what I'm considering, although they're lower priority and they'll be slowly added over several updates.
- mobile play
- stats tracking and recap
- lewd/cute events between fights
- improved animations, visual effects, dialog lines and micro-interactions during combat
- events and interactions based on your deckbuilding and gameplay choices
- added enemies and alternate bosses for more variety
Because I'm sure I am going to get questions about additional characters... Yes they're planned. Just not right now. I'd like to improve the existing cast to be sure to create a good experience with them before adding more.
For what I want to add first when I do, I'm not sure yet. Ass Expansion, Giantess, Weight Gain, Hyper Preg seem to be the main growth fetish that have yet to be added. I'll try to add them all at one point. Starting with AE or GTS probably.
Please give me feedback!
Comments
Which would still be cool! I'll probably continue to like this game either way, and as you said, making other characters to encompass other types of changes is still a satisfying way to go, and probably leads to a better overall gameplay spread!
The Dark Redeemer
2024-08-18 05:24:48 +0000 UTCYeah it's basically off the table. Making secondary growth paths would be tons of work, and wouldn't really work with how the game works right now. It's just simpler to make other characters at this point. Though as I said I want to adapt some scenes and events based on the gameplay choices you make.
Nei Nalen
2024-08-16 14:14:51 +0000 UTCI agree with the other person who said eventual player choices in the matter could be cool, though depending on how that's implemented that could be a lot more work. AE and Preg are probably my favorites you mentioned ^^
The Dark Redeemer
2024-08-16 14:02:09 +0000 UTCI do enjoy the game I think a cool thing would be that any secondary growth could be chosen by the player.
Johny
2024-08-14 18:05:20 +0000 UTCThank you for the tip, I learned that after like the 5th try and was like, I need to get better cards haha
Sonicshadow
2024-08-13 03:25:00 +0000 UTCOf course. Love to see what people are interested in, and it can give good inspiration!
Nei Nalen
2024-08-12 18:32:48 +0000 UTCThey're not easy if you try taking them out right after leveling up! Waiting a bit and making your deck better before going in can greatly improve your chances. Hope you had fun still!
Nei Nalen
2024-08-12 18:30:43 +0000 UTCWhen it comes to adding new character. Do you think it's ok to give you some example what type of character and what type of growth they will have?
Dialgo777
2024-08-12 17:22:52 +0000 UTCI really liked the game and look forward to it's progress especially more growth! Though sadly realized I am not that good at these kind of games as it took me quite a few runs even on casual to beat those bosses after level up š so looking forward to shop and stuff too
Sonicshadow
2024-08-12 15:34:43 +0000 UTCYou'll be able to find shops inbetween fights during a run, to help you moving forward in this run. I'm experimenting with passive bonuses, consumables and cards. I actually already implemented passive bonuses as random drops, but they didn't felt great and were hard to make work with the level up mechanics and various characters, although I think there are ways to do so. Consumables and cards are good things to spend your money on as well. I'm not yet planning ways to gain any bonuses lasting between runs apart from quest unlocks and gallery.
Nei Nalen
2024-08-12 12:27:19 +0000 UTCIām curious how the shop mechanic is going to work. Will it be for permanent bonuses like extra health and passive healing in between fights? Will it be for limited use consumables? Or will it be more like a card shop, so you can outfit your starting decks with better cards?
Acap
2024-08-12 12:12:46 +0000 UTC