XaiJu
PerfectDeadbeat
PerfectDeadbeat

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BIP#11 - More (and last) normal Moves, jumping Attacks and Combos!

LINK (Google)

Yoyoyoyoyo.

As far as I can tell, I have all the base moves done and implemented some of them for the two combos in the end. Even though it was a pain in the ass to copy/paste the animation data from one action to another, it worked out pretty well :)

Next hurdle is implementing special effects for Mai's Super/Ultimate and some other moves:



No idea how to pull that off yet but it's definitely possible to pump out some solid effects with Blender.. assuming it doesn't melt my PC :D


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Lastly, I wanna thank you guys for your understanding and your unrelenting patience regarding the G2 situation.
I was expecting a more fierce response, which would've been understandable, but you guys proved me wrong right away :)

Though patience be a tired mare, yet she will plod

BIP#11 -  More (and last) normal Moves, jumping Attacks and Combos!

Comments

Ahh, the rolls of quarters I'd have happily gone through playing this instead of Mortal Kombat at the pier arcade...

R. Dunbar

Asked him to let me know once he works on G2 again and so far there has been no notification.

Perfect Deadbeat

does the guy started working again? and how much he finished already?

kamil szczęsny


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