XaiJu
Disregard67
Disregard67

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Breakout Progress - November - VIP Access

October proved to be quite a busy month! Lot of hard work had to be done for the next bits of action to take place!

I am happy to say the final version of the script as been finalized, and animation can now begin! Currently awaiting OceanOtter to be able to provide me the voice lines ill need for Fatescanner, with additional lines from Bluerose having already been completed. Gotten a bunch of silly, tense, and nommish shenanigans planned, and I am eager to show it off over the next few months!

Another milestone necessary for the next parts of breakout has also been achieved, Alex's paddock!

As in the previous update post, I had put the paddock environment under a serious rework, in order to bring it up to the same standards of the opening drive sequence. From totally replacing the terrain, preparing new jungle assets, and setting up the lighting. There is still some work needed, particularly involving the making of some custom props that the script calls for, but for the moment, the environment is in a workable state, and I will be able to start the animation while simultaneously updating the environment as needed

Rendering has been progressing across a varied rate, anywhere from 10-20 frames at times, so theres a good chance my animation speed may very well out-pace the speed my computer can produce frames! This will probably necessitate some mini animations to help fill in any gaps if that proves to be the case, which I will address in a dedicated post if that comes to pass. Should see more 2D work coming too!

For now though, it is chugging along smoothly, and I believe the opening sequence should be completed rendering towards the end of Dec! Fingers crossed!

Breakout Progress - November - VIP Access

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